What is the TopDown Engine?
The TopDown Engine is a top-down framework by the creator of the Corgi Engine, available on the Unity Asset Store.
It’s a very fast, tight, mobile-friendly, robust and extendable engine built with quality and game feel at its core to start creating your own 2D or 3D game with a top-down perspective right now with Unity.
It’s been designed to act as a foundation for all sorts of top down games, from dungeon crawlers like Binding of Isaac, to adventure games like old Zelda games, through beat em all like Final Fight or gun heavy games like Hotline Miami, and really any game where the camera is positioned above the action.
It’s a fast, production ready, versatile, lightweight, and easy to extend solution that will help you give a serious boost to your project.
I get errors after installing the package / The camera doesn’t move!
Make sure you read the install instructions included in the IMPORTANT-HOW-TO-INSTALL.txt file included within the asset. You can also check the dedicated part of the documentation.
Where do I start ?
First of all, you don’t have to read all that documentation. The engine is built with Unity good practices in mind, and is packed with help boxes. So if this is not your first Unity project, you’ll probably be ok on your own. And you can always go back here if something’s not clear.
That said, you can use the menu on the left to get to specific places. This documentation is functional. If you have questions about the code itself, you’ll rather want to have a look at the API documentation. It’s also recommended to look at the code’s comments directly, usually they cover pretty much any question you might have.
If you want a list of features, or are wondering if this or that is included in the engine, you can have a look at this page. It also includes a changelog, and other useful stuff.
There are also video tutorials on Youtube.
And if all that doesn’t help, you can always use the support email link on the Asset’s page.