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| class | ArmorItem |
| | Demo class for an example armor item More...
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| class | BaseItem |
| | Base item class, to use when your object doesn't do anything special More...
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| class | BombItem |
| | Demo class for a bomb item More...
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| class | ChangeLevel |
| | Demo class to go from one level to another More...
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| class | DemoCharacterInputManager |
| | A very simple input manager to handle the demo character's input and make it move More...
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| class | EventTester |
| | This class shows examples of how you can listen to MMInventoryEvents, from any class More...
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| class | HealthBonusItem |
| | Demo class for a health item More...
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| class | Inventory |
| | Base inventory class. Will handle storing items, saving and loading its content, adding items to it, removing items, equipping them, etc. More...
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| class | InventoryCharacterIdentifier |
| | When working in a multiplayer context, add this class to characters that can pick items and ItemPickers will automatically send items to the right PlayerID. More...
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| class | InventoryCounterDisplay |
| | Use this class to display the total quantity of one or more given items in one or more given inventories More...
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| class | InventoryDemoCharacter |
| | Demo character controller, very basic stuff More...
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| class | InventoryDemoGameManager |
| | An example of a game manager, the only significant part being how we trigger in a single place the load of all inventories, in the Start method. More...
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| class | InventoryDemoStorageBox |
| | This class shows a simple example of a storage box, that will display a target inventory when the Player character is on top of it, and close it when the character exits the zone. More...
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| class | InventoryDetails |
| | A class used to display an item's details in GUI More...
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| class | InventoryDisplay |
| | A component that handles the visual representation of an Inventory, allowing the user to interact with it More...
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| class | InventoryDisplayEditor |
| | Custom editor for the InventoryDisplay component More...
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| class | InventoryDisplayGrid |
| | The class used to reference the grid component of an InventoryDisplay More...
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| class | InventoryDisplayTitle |
| | The class used to reference the title component of an InventoryDisplay More...
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| class | InventoryEditor |
| | Custom editor for the Inventory component More...
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| class | InventoryEngineMenu |
| | Adds a dedicated InventoryEngine menu into the top bar More Mountains entry
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| class | InventoryHotbar |
| | Special kind of inventory display, with a dedicated key associated to it, to allow for shortcuts for use and equip More...
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| class | InventoryInputActions |
| | This class lets you bind keys to specific slots in a target inventory, and associate an action to execute when that key is pressed. A typical use case would be a weapon bar, where pressing 1 equips a gun, pressing 2 equips a shotgun, etc. Coincidentally, that's what the PixelRogueWeaponBar demo scene demonstrates. More...
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| class | InventoryInputManager |
| | Example of how you can call an inventory from your game. I suggest having your Input and GUI manager classes handle that though. More...
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| class | InventoryItem |
| | Base class for inventory items, meant to be extended. Will handle base properties and drop spawn More...
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| class | InventoryItemDisplayProperties |
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| class | InventoryItemEditor |
| | Custom editor for the InventoryItem component More...
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| class | InventorySelectionMarker |
| | This class handles the selection marker, that will mark the currently selected slot More...
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| class | InventorySlot |
| | This class handles the display of the items in an inventory and will trigger the various things you can do with an item (equip, use, etc.) More...
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| class | InventorySlotEditor |
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| class | InventorySoundPlayer |
| | A component that will handle the playing of songs when paired with an InventoryDisplay More...
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| class | InventoryTester |
| | This test class lets you play with the Inventory API. You can see it in action in the PixelRogueRoom2 demo scene More...
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| class | ItemPicker |
| | Add this component to an object so it can be picked and added to an inventory More...
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| struct | MMInventoryEvent |
| | Inventory events are used throughout the Inventory Engine to let other interested classes know that something happened to an inventory.
More...
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| class | PickableInventoryItemEditor |
| | Pickable inventory item editor. More...
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| class | PixelRogueDemoResetAll |
| | A very small class used to reset inventories and persistence data in the PixelRogue demos More...
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| class | SerializedInventory |
| | Serialized class to help store / load inventories from files. More...
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| class | WeaponItem |
| | Demo class for a weapon item More...
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