This class shows a simple example of a storage box, that will display a target inventory when the Player character is on top of it, and close it when the character exits the zone.
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| virtual void | OnEnter (GameObject collider) |
| virtual void | OnExit (GameObject collider) |
This class shows a simple example of a storage box, that will display a target inventory when the Player character is on top of it, and close it when the character exits the zone.
◆ CloseStorage()
| virtual void MoreMountains.InventoryEngine.InventoryDemoStorageBox.CloseStorage |
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string | playerID | ) |
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◆ OnEnter()
| virtual void MoreMountains.InventoryEngine.InventoryDemoStorageBox.OnEnter |
( |
GameObject | collider | ) |
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protectedvirtual |
◆ OnExit()
| virtual void MoreMountains.InventoryEngine.InventoryDemoStorageBox.OnExit |
( |
GameObject | collider | ) |
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protectedvirtual |
◆ OnTriggerEnter()
| virtual void MoreMountains.InventoryEngine.InventoryDemoStorageBox.OnTriggerEnter |
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Collider | collider | ) |
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virtual |
◆ OnTriggerEnter2D()
| virtual void MoreMountains.InventoryEngine.InventoryDemoStorageBox.OnTriggerEnter2D |
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Collider2D | collider | ) |
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virtual |
◆ OnTriggerExit()
| void MoreMountains.InventoryEngine.InventoryDemoStorageBox.OnTriggerExit |
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Collider | collider | ) |
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◆ OnTriggerExit2D()
| virtual void MoreMountains.InventoryEngine.InventoryDemoStorageBox.OnTriggerExit2D |
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Collider2D | collider | ) |
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virtual |
◆ OpenStorage()
| virtual void MoreMountains.InventoryEngine.InventoryDemoStorageBox.OpenStorage |
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string | playerID | ) |
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◆ TargetCanvasGroup
| CanvasGroup MoreMountains.InventoryEngine.InventoryDemoStorageBox.TargetCanvasGroup |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/InventoryEngine/Demos/PixelRogue/Scripts/InventoryDemoStorageBox.cs