Inventory events are used throughout the Inventory Engine to let other interested classes know that something happened to an inventory.
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Inventory events are used throughout the Inventory Engine to let other interested classes know that something happened to an inventory.
◆ MMInventoryEvent()
◆ Trigger()
◆ EventItem
| InventoryItem MoreMountains.InventoryEngine.MMInventoryEvent.EventItem |
the item involved in the event
◆ Index
| int MoreMountains.InventoryEngine.MMInventoryEvent.Index |
the index inside the inventory at which the event happened
◆ InventoryEventType
◆ PlayerID
| string MoreMountains.InventoryEngine.MMInventoryEvent.PlayerID |
the unique ID of the player triggering this event
◆ Quantity
| int MoreMountains.InventoryEngine.MMInventoryEvent.Quantity |
the quantity involved in the event
◆ Slot
| InventorySlot MoreMountains.InventoryEngine.MMInventoryEvent.Slot |
the slot involved in the event
◆ TargetInventoryName
| string MoreMountains.InventoryEngine.MMInventoryEvent.TargetInventoryName |
the name of the inventory where the event happened
The documentation for this struct was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/InventoryEngine/InventoryEngine/Scripts/Core/InventoryEvents.cs