|
TopDown Engine v4.3
|
- c -
- CalibratedGyroscopeGravity : MoreMountains.Tools.MMGyroscope
- CalibratedInputAcceleration : MoreMountains.Tools.MMGyroscope
- CameraAngle : MoreMountains.TopDownEngine.InputManager
- CameraDirection : MoreMountains.TopDownEngine.Character
- CameraRotation : MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions
- CameraRotationInput : MoreMountains.TopDownEngine.InputManager
- CameraTarget : MoreMountains.TopDownEngine.Character
- CanForceInitialValue : MoreMountains.Feedbacks.MMF_AnimatorSpeed, MoreMountains.Feedbacks.MMF_CameraFieldOfView, MoreMountains.Feedbacks.MMF_CameraZoom, MoreMountains.Feedbacks.MMF_CanvasGroup, MoreMountains.Feedbacks.MMF_Feedback, MoreMountains.Feedbacks.MMF_FloatController, MoreMountains.Feedbacks.MMF_Position, MoreMountains.Feedbacks.MMF_PositionSpring, MoreMountains.Feedbacks.MMF_Property, MoreMountains.Feedbacks.MMF_RectTransformAnchor, MoreMountains.Feedbacks.MMF_RectTransformOffset, MoreMountains.Feedbacks.MMF_RectTransformPivot, MoreMountains.Feedbacks.MMF_RectTransformSizeDelta, MoreMountains.Feedbacks.MMF_Rotation, MoreMountains.Feedbacks.MMF_RotationSpring, MoreMountains.Feedbacks.MMF_Scale, MoreMountains.Feedbacks.MMF_ScaleSpring, MoreMountains.Feedbacks.MMF_SpringColor, MoreMountains.Feedbacks.MMF_SpringFloat, MoreMountains.Feedbacks.MMF_SpringVector2, MoreMountains.Feedbacks.MMF_SpringVector3, MoreMountains.Feedbacks.MMF_SpringVector4, MoreMountains.Feedbacks.MMF_SquashAndStretchSpring
- CanMove : MoreMountains.Tools.MMPath, MoreMountains.Tools.MMPathMovement
- Capacity : MoreMountains.Tools.MMShufflebag< T >
- Center : MoreMountains.Tools.MMConeOfVision
- ChannelData : MoreMountains.Feedbacks.MMF_Feedback, MoreMountains.Feedbacks.MMShaker
- CharacterAnimator : MoreMountains.TopDownEngine.CharacterHandleWeapon
- CharacterHandleWeapon : MoreMountains.TopDownEngine.Weapon
- CharacterState : MoreMountains.TopDownEngine.Character
- ChargeComplete : MoreMountains.TopDownEngine.ChargeWeaponStep
- ChargeStarted : MoreMountains.TopDownEngine.ChargeWeaponStep
- ChargeTotalDuration : MoreMountains.TopDownEngine.ChargeWeaponStep
- Checkpoints : MoreMountains.TopDownEngine.LevelManager
- ClampNeeded : MoreMountains.Feedbacks.MMSpringClampSettings
- ColliderBottom : MoreMountains.TopDownEngine.TopDownController, MoreMountains.TopDownEngine.TopDownController2D, MoreMountains.TopDownEngine.TopDownController3D
- ColliderBounds : MoreMountains.Tools.MMRigidbodyInterface, MoreMountains.TopDownEngine.TopDownController2D
- ColliderCenter : MoreMountains.TopDownEngine.TopDownController, MoreMountains.TopDownEngine.TopDownController2D, MoreMountains.TopDownEngine.TopDownController3D
- ColliderOffset : MoreMountains.TopDownEngine.TopDownController2D
- ColliderSize : MoreMountains.TopDownEngine.TopDownController2D
- ColliderTop : MoreMountains.TopDownEngine.TopDownController, MoreMountains.TopDownEngine.TopDownController2D, MoreMountains.TopDownEngine.TopDownController3D
- CollidingWithCardinalObstacle : MoreMountains.TopDownEngine.TopDownController
- ComboInProgress : MoreMountains.TopDownEngine.ComboWeapon
- ComputedInitialDelay : MoreMountains.Feedbacks.MMFeedbacks
- ComputedRandomMultiplier : MoreMountains.Feedbacks.MMF_Feedback
- ComputedTimescaleMode : MoreMountains.Feedbacks.MMF_Feedback
- ContainsLoop : MoreMountains.Feedbacks.MMFeedbacks
- ContextSpeedMultiplier : MoreMountains.TopDownEngine.CharacterMovement
- controlSchemes : MoreMountains.TopDownEngine.TopDownEngineInputActions
- Count : MoreMountains.Tools.MMReorderableArray< T >
- Crouch : MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions
- CrouchButton : MoreMountains.TopDownEngine.InputManager
- Current : MoreMountains.Tools.MMCircularList< T >, MoreMountains.Tools.MMPersistentHumbleSingleton< T >, MoreMountains.Tools.MMPersistentSingleton< T >, MoreMountains.Tools.MMPlaylist, MoreMountains.Tools.MMSingleton< T >, MoreMountains.Tools.MMSMPlaylistManager
- CurrentAim : MoreMountains.TopDownEngine.WeaponAim
- CurrentAimAbsolute : MoreMountains.TopDownEngine.WeaponAim
- CurrentAngle : MoreMountains.TopDownEngine.WeaponAim
- CurrentAngleAbsolute : MoreMountains.TopDownEngine.WeaponAim
- CurrentAngleRelative : MoreMountains.TopDownEngine.WeaponAim, MoreMountains.TopDownEngine.WeaponAim2D
- CurrentDirection : MoreMountains.TopDownEngine.CharacterOrientation3D
- CurrentGridPosition : MoreMountains.TopDownEngine.CharacterGridMovement
- CurrentIndex : MoreMountains.Tools.MMCircularList< T >
- CurrentItem : MoreMountains.InventoryEngine.InventorySlot
- CurrentlySelectedInventorySlot : MoreMountains.InventoryEngine.InventoryInputManager
- CurrentPosition : MoreMountains.Tools.MMAim
- CurrentRotation : MoreMountains.TopDownEngine.WeaponAim
- CurrentSpeed : MoreMountains.Tools.MMPathMovement
- CurrentStars : MoreMountains.TopDownEngine.DeadlineProgressManager
- CurrentState : MoreMountains.Tools.AIBrain, MoreMountains.Tools.MMStateMachine< T >
- CurrentSwitchState : MoreMountains.MMInterface.MMSwitch, MoreMountains.TopDownEngine.Switch
- CurrentTime : MoreMountains.TopDownEngine.ChargeWeapon
- CurrentValue : MoreMountains.Feedbacks.MMSpringColor, MoreMountains.Feedbacks.MMSpringDefinition< T >, MoreMountains.Feedbacks.MMSpringFloat, MoreMountains.Feedbacks.MMSpringVector2, MoreMountains.Feedbacks.MMSpringVector3, MoreMountains.Feedbacks.MMSpringVector4< T >, MoreMountains.MMInterface.MMSpriteReplace