A class used to store the charge properties of the weapons that together make up a charge weapon Each charge weapon is made of multiple of these, each representing a step in the charge sequence
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virtual float | ChargeTotalDuration [get, set] |
| the total time (in seconds) from the complete start of the charge weapon to this weapon's charge being complete More...
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virtual bool | ChargeStarted [get, set] |
| whether this step's charge has started or not More...
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virtual bool | ChargeComplete [get, set] |
| whether this step's charge has completed or not More...
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A class used to store the charge properties of the weapons that together make up a charge weapon Each charge weapon is made of multiple of these, each representing a step in the charge sequence
◆ ChargeCompleteFeedbacks
MMFeedbacks MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeCompleteFeedbacks |
a feedback to trigger when this step completes and the charge potentially moves on to the next step
◆ ChargeDuration
float MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeDuration = 1f |
the duration (in seconds) it should take to keep the charge going to the next step
◆ ChargeInterruptedFeedbacks
MMFeedbacks MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeInterruptedFeedbacks |
a feedback to trigger when this step gets interrupted (when the charge is dropped at this step)
◆ ChargeStartFeedbacks
MMFeedbacks MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeStartFeedbacks |
a feedback to trigger when this step starts charging
◆ FlipWhenChargeWeaponFlips
bool MoreMountains.TopDownEngine.ChargeWeaponStep.FlipWhenChargeWeaponFlips = true |
if this is true, the weapon at this step will be flipped when the charge weapon flips
◆ TargetWeapon
Weapon MoreMountains.TopDownEngine.ChargeWeaponStep.TargetWeapon |
the weapon to cause an attack with at that step
◆ TriggerIfChargeInterrupted
bool MoreMountains.TopDownEngine.ChargeWeaponStep.TriggerIfChargeInterrupted = true |
if the charge is interrupted at this step, whether or not to trigger this weapon's attack
◆ ChargeComplete
virtual bool MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeComplete |
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getset |
whether this step's charge has completed or not
◆ ChargeStarted
virtual bool MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeStarted |
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getset |
whether this step's charge has started or not
◆ ChargeTotalDuration
virtual float MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeTotalDuration |
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getset |
the total time (in seconds) from the complete start of the charge weapon to this weapon's charge being complete
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/Common/Scripts/Characters/Weapons/ChargeWeapon.cs