A class used to store the charge properties of the weapons that together make up a charge weapon Each charge weapon is made of multiple of these, each representing a step in the charge sequence.
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| virtual float | ChargeTotalDuration [get, set] |
| | the total time (in seconds) from the complete start of the charge weapon to this weapon's charge being complete
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| virtual bool | ChargeStarted [get, set] |
| | whether this step's charge has started or not
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| virtual bool | ChargeComplete [get, set] |
| | whether this step's charge has completed or not
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A class used to store the charge properties of the weapons that together make up a charge weapon Each charge weapon is made of multiple of these, each representing a step in the charge sequence.
◆ ChargeCompleteFeedbacks
| MMFeedbacks MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeCompleteFeedbacks |
a feedback to trigger when this step completes and the charge potentially moves on to the next step
◆ ChargeDuration
| float MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeDuration = 1f |
the duration (in seconds) it should take to keep the charge going to the next step
◆ ChargeInterruptedFeedbacks
| MMFeedbacks MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeInterruptedFeedbacks |
a feedback to trigger when this step gets interrupted (when the charge is dropped at this step)
◆ ChargeStartFeedbacks
| MMFeedbacks MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeStartFeedbacks |
a feedback to trigger when this step starts charging
◆ FlipWhenChargeWeaponFlips
| bool MoreMountains.TopDownEngine.ChargeWeaponStep.FlipWhenChargeWeaponFlips = true |
if this is true, the weapon at this step will be flipped when the charge weapon flips
◆ TargetWeapon
| Weapon MoreMountains.TopDownEngine.ChargeWeaponStep.TargetWeapon |
the weapon to cause an attack with at that step
◆ TriggerIfChargeInterrupted
| bool MoreMountains.TopDownEngine.ChargeWeaponStep.TriggerIfChargeInterrupted = true |
if the charge is interrupted at this step, whether or not to trigger this weapon's attack
◆ ChargeComplete
| virtual bool MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeComplete |
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getset |
whether this step's charge has completed or not
◆ ChargeStarted
| virtual bool MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeStarted |
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getset |
whether this step's charge has started or not
◆ ChargeTotalDuration
| virtual float MoreMountains.TopDownEngine.ChargeWeaponStep.ChargeTotalDuration |
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getset |
the total time (in seconds) from the complete start of the charge weapon to this weapon's charge being complete
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/Characters/Weapons/ChargeWeapon.cs