TopDown Engine  v3.6
MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions Struct Reference

Public Member Functions

 PlayerControlsActions (@TopDownEngineInputActions wrapper)
 
InputActionMap Get ()
 
void Enable ()
 
void Disable ()
 
void SetCallbacks (IPlayerControlsActions instance)
 

Static Public Member Functions

static implicit operator InputActionMap (PlayerControlsActions set)
 

Public Attributes

InputAction PrimaryMovement => m_Wrapper.m_PlayerControls_PrimaryMovement
 
InputAction SecondaryMovement => m_Wrapper.m_PlayerControls_SecondaryMovement
 
InputAction Jump => m_Wrapper.m_PlayerControls_Jump
 
InputAction Run => m_Wrapper.m_PlayerControls_Run
 
InputAction Dash => m_Wrapper.m_PlayerControls_Dash
 
InputAction Crouch => m_Wrapper.m_PlayerControls_Crouch
 
InputAction Shoot => m_Wrapper.m_PlayerControls_Shoot
 
InputAction SecondaryShoot => m_Wrapper.m_PlayerControls_SecondaryShoot
 
InputAction Interact => m_Wrapper.m_PlayerControls_Interact
 
InputAction Reload => m_Wrapper.m_PlayerControls_Reload
 
InputAction Pause => m_Wrapper.m_PlayerControls_Pause
 
InputAction SwitchWeapon => m_Wrapper.m_PlayerControls_SwitchWeapon
 
InputAction SwitchCharacter => m_Wrapper.m_PlayerControls_SwitchCharacter
 
InputAction TimeControl => m_Wrapper.m_PlayerControls_TimeControl
 
InputAction CameraRotation => m_Wrapper.m_PlayerControls_CameraRotation
 
bool enabled => Get().enabled
 

Constructor & Destructor Documentation

◆ PlayerControlsActions()

MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PlayerControlsActions ( @TopDownEngineInputActions  wrapper)

Member Function Documentation

◆ Disable()

void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Disable ( )

◆ Enable()

void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Enable ( )

◆ Get()

InputActionMap MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Get ( )

◆ operator InputActionMap()

static implicit MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.operator InputActionMap ( PlayerControlsActions  set)
static

◆ SetCallbacks()

void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SetCallbacks ( IPlayerControlsActions  instance)

Member Data Documentation

◆ CameraRotation

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.CameraRotation => m_Wrapper.m_PlayerControls_CameraRotation

◆ Crouch

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Crouch => m_Wrapper.m_PlayerControls_Crouch

◆ Dash

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Dash => m_Wrapper.m_PlayerControls_Dash

◆ enabled

bool MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.enabled => Get().enabled

◆ Interact

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Interact => m_Wrapper.m_PlayerControls_Interact

◆ Jump

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Jump => m_Wrapper.m_PlayerControls_Jump

◆ Pause

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Pause => m_Wrapper.m_PlayerControls_Pause

◆ PrimaryMovement

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PrimaryMovement => m_Wrapper.m_PlayerControls_PrimaryMovement

◆ Reload

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Reload => m_Wrapper.m_PlayerControls_Reload

◆ Run

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Run => m_Wrapper.m_PlayerControls_Run

◆ SecondaryMovement

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryMovement => m_Wrapper.m_PlayerControls_SecondaryMovement

◆ SecondaryShoot

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryShoot => m_Wrapper.m_PlayerControls_SecondaryShoot

◆ Shoot

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Shoot => m_Wrapper.m_PlayerControls_Shoot

◆ SwitchCharacter

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchCharacter => m_Wrapper.m_PlayerControls_SwitchCharacter

◆ SwitchWeapon

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchWeapon => m_Wrapper.m_PlayerControls_SwitchWeapon

◆ TimeControl

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.TimeControl => m_Wrapper.m_PlayerControls_TimeControl

The documentation for this struct was generated from the following file: