◆ PlayerControlsActions()
| MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PlayerControlsActions |
( |
@TopDownEngineInputActions | wrapper | ) |
|
◆ AddCallbacks()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.AddCallbacks |
( |
IPlayerControlsActions | instance | ) |
|
◆ Disable()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Disable |
( |
| ) |
|
◆ Enable()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Enable |
( |
| ) |
|
◆ Get()
| InputActionMap MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Get |
( |
| ) |
|
◆ operator InputActionMap()
| implicit MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.operator InputActionMap |
( |
PlayerControlsActions | set | ) |
|
|
static |
◆ RemoveCallbacks()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.RemoveCallbacks |
( |
IPlayerControlsActions | instance | ) |
|
◆ SetCallbacks()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SetCallbacks |
( |
IPlayerControlsActions | instance | ) |
|
◆ CameraRotation
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.CameraRotation |
|
get |
◆ Crouch
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Crouch |
|
get |
◆ Dash
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Dash |
|
get |
◆ enabled
| bool MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.enabled |
|
get |
◆ Interact
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Interact |
|
get |
◆ Jump
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Jump |
|
get |
◆ Pause
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Pause |
|
get |
◆ PrimaryMovement
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PrimaryMovement |
|
get |
◆ Reload
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Reload |
|
get |
◆ Run
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Run |
|
get |
◆ SecondaryMovement
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryMovement |
|
get |
◆ SecondaryShoot
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryShoot |
|
get |
◆ Shoot
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Shoot |
|
get |
◆ SwitchCharacter
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchCharacter |
|
get |
◆ SwitchWeapon
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchWeapon |
|
get |
◆ TimeControl
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.TimeControl |
|
get |
The documentation for this struct was generated from the following file: