Provides access to input actions defined in input action map "PlayerControls".
More...
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| InputAction | PrimaryMovement [get] |
| | Provides access to the underlying input action "PlayerControls/PrimaryMovement".
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| InputAction | SecondaryMovement [get] |
| | Provides access to the underlying input action "PlayerControls/SecondaryMovement".
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| InputAction | Jump [get] |
| | Provides access to the underlying input action "PlayerControls/Jump".
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| InputAction | Run [get] |
| | Provides access to the underlying input action "PlayerControls/Run".
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| InputAction | Dash [get] |
| | Provides access to the underlying input action "PlayerControls/Dash".
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| InputAction | Crouch [get] |
| | Provides access to the underlying input action "PlayerControls/Crouch".
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| InputAction | Shoot [get] |
| | Provides access to the underlying input action "PlayerControls/Shoot".
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| InputAction | SecondaryShoot [get] |
| | Provides access to the underlying input action "PlayerControls/SecondaryShoot".
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| InputAction | Interact [get] |
| | Provides access to the underlying input action "PlayerControls/Interact".
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| InputAction | Reload [get] |
| | Provides access to the underlying input action "PlayerControls/Reload".
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| InputAction | Pause [get] |
| | Provides access to the underlying input action "PlayerControls/Pause".
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| InputAction | SwitchWeapon [get] |
| | Provides access to the underlying input action "PlayerControls/SwitchWeapon".
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| InputAction | SwitchCharacter [get] |
| | Provides access to the underlying input action "PlayerControls/SwitchCharacter".
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| InputAction | TimeControl [get] |
| | Provides access to the underlying input action "PlayerControls/TimeControl".
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| InputAction | CameraRotation [get] |
| | Provides access to the underlying input action "PlayerControls/CameraRotation".
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| bool | enabled [get] |
Provides access to input actions defined in input action map "PlayerControls".
◆ PlayerControlsActions()
| MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PlayerControlsActions |
( |
@TopDownEngineInputActions | wrapper | ) |
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Construct a new instance of the input action map wrapper class.
◆ AddCallbacks()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.AddCallbacks |
( |
IPlayerControlsActions | instance | ) |
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Adds InputAction.started, InputAction.performed and InputAction.canceled callbacks provided via on all input actions contained in this map.
- Parameters
-
| instance | Callback instance. |
If instance is null or instance have already been added this method does nothing.
- See also
- PlayerControlsActions
◆ Disable()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Disable |
( |
| ) |
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◆ Enable()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Enable |
( |
| ) |
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◆ Get()
| InputActionMap MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Get |
( |
| ) |
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Provides access to the underlying input action map instance.
◆ operator InputActionMap()
| implicit MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.operator InputActionMap |
( |
PlayerControlsActions | set | ) |
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|
static |
Implicitly converts an to an instance.
◆ RemoveCallbacks()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.RemoveCallbacks |
( |
IPlayerControlsActions | instance | ) |
|
Unregisters and unregisters all input action callbacks via PlayerControlsActions.UnregisterCallbacks(IPlayerControlsActions).
- See also
- PlayerControlsActions.UnregisterCallbacks(IPlayerControlsActions)
◆ SetCallbacks()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SetCallbacks |
( |
IPlayerControlsActions | instance | ) |
|
◆ CameraRotation
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.CameraRotation |
|
get |
Provides access to the underlying input action "PlayerControls/CameraRotation".
◆ Crouch
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Crouch |
|
get |
Provides access to the underlying input action "PlayerControls/Crouch".
◆ Dash
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Dash |
|
get |
Provides access to the underlying input action "PlayerControls/Dash".
◆ enabled
| bool MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.enabled |
|
get |
◆ Interact
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Interact |
|
get |
Provides access to the underlying input action "PlayerControls/Interact".
◆ Jump
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Jump |
|
get |
Provides access to the underlying input action "PlayerControls/Jump".
◆ Pause
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Pause |
|
get |
Provides access to the underlying input action "PlayerControls/Pause".
◆ PrimaryMovement
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PrimaryMovement |
|
get |
Provides access to the underlying input action "PlayerControls/PrimaryMovement".
◆ Reload
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Reload |
|
get |
Provides access to the underlying input action "PlayerControls/Reload".
◆ Run
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Run |
|
get |
Provides access to the underlying input action "PlayerControls/Run".
◆ SecondaryMovement
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryMovement |
|
get |
Provides access to the underlying input action "PlayerControls/SecondaryMovement".
◆ SecondaryShoot
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryShoot |
|
get |
Provides access to the underlying input action "PlayerControls/SecondaryShoot".
◆ Shoot
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Shoot |
|
get |
Provides access to the underlying input action "PlayerControls/Shoot".
◆ SwitchCharacter
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchCharacter |
|
get |
Provides access to the underlying input action "PlayerControls/SwitchCharacter".
◆ SwitchWeapon
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchWeapon |
|
get |
Provides access to the underlying input action "PlayerControls/SwitchWeapon".
◆ TimeControl
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.TimeControl |
|
get |
Provides access to the underlying input action "PlayerControls/TimeControl".
The documentation for this struct was generated from the following file: