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InputAction | PrimaryMovement => m_Wrapper.m_PlayerControls_PrimaryMovement |
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InputAction | SecondaryMovement => m_Wrapper.m_PlayerControls_SecondaryMovement |
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InputAction | Jump => m_Wrapper.m_PlayerControls_Jump |
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InputAction | Run => m_Wrapper.m_PlayerControls_Run |
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InputAction | Dash => m_Wrapper.m_PlayerControls_Dash |
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InputAction | Crouch => m_Wrapper.m_PlayerControls_Crouch |
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InputAction | Shoot => m_Wrapper.m_PlayerControls_Shoot |
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InputAction | SecondaryShoot => m_Wrapper.m_PlayerControls_SecondaryShoot |
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InputAction | Interact => m_Wrapper.m_PlayerControls_Interact |
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InputAction | Reload => m_Wrapper.m_PlayerControls_Reload |
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InputAction | Pause => m_Wrapper.m_PlayerControls_Pause |
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InputAction | SwitchWeapon => m_Wrapper.m_PlayerControls_SwitchWeapon |
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InputAction | SwitchCharacter => m_Wrapper.m_PlayerControls_SwitchCharacter |
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InputAction | TimeControl => m_Wrapper.m_PlayerControls_TimeControl |
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InputAction | CameraRotation => m_Wrapper.m_PlayerControls_CameraRotation |
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bool | enabled => Get().enabled |
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◆ PlayerControlsActions()
MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PlayerControlsActions |
( |
@TopDownEngineInputActions |
wrapper | ) |
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◆ Disable()
void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Disable |
( |
| ) |
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◆ Enable()
void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Enable |
( |
| ) |
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◆ Get()
InputActionMap MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Get |
( |
| ) |
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◆ operator InputActionMap()
static implicit MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.operator InputActionMap |
( |
PlayerControlsActions |
set | ) |
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static |
◆ SetCallbacks()
void MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SetCallbacks |
( |
IPlayerControlsActions |
instance | ) |
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◆ CameraRotation
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.CameraRotation => m_Wrapper.m_PlayerControls_CameraRotation |
◆ Crouch
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Crouch => m_Wrapper.m_PlayerControls_Crouch |
◆ Dash
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Dash => m_Wrapper.m_PlayerControls_Dash |
◆ enabled
bool MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.enabled => Get().enabled |
◆ Interact
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Interact => m_Wrapper.m_PlayerControls_Interact |
◆ Jump
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Jump => m_Wrapper.m_PlayerControls_Jump |
◆ Pause
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Pause => m_Wrapper.m_PlayerControls_Pause |
◆ PrimaryMovement
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.PrimaryMovement => m_Wrapper.m_PlayerControls_PrimaryMovement |
◆ Reload
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Reload => m_Wrapper.m_PlayerControls_Reload |
◆ Run
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Run => m_Wrapper.m_PlayerControls_Run |
◆ SecondaryMovement
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryMovement => m_Wrapper.m_PlayerControls_SecondaryMovement |
◆ SecondaryShoot
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SecondaryShoot => m_Wrapper.m_PlayerControls_SecondaryShoot |
◆ Shoot
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.Shoot => m_Wrapper.m_PlayerControls_Shoot |
◆ SwitchCharacter
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchCharacter => m_Wrapper.m_PlayerControls_SwitchCharacter |
◆ SwitchWeapon
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.SwitchWeapon => m_Wrapper.m_PlayerControls_SwitchWeapon |
◆ TimeControl
InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControlsActions.TimeControl => m_Wrapper.m_PlayerControls_TimeControl |
The documentation for this struct was generated from the following file: