TopDown Engine v4.5
Loading...
Searching...
No Matches
MoreMountains.TopDownEngine.TopDownEngineInputActions Class Reference
Inheritance diagram for MoreMountains.TopDownEngine.TopDownEngineInputActions:

Classes

interface  IPlayerControlsActions
struct  PlayerControlsActions

Public Member Functions

 TopDownEngineInputActions ()
void Dispose ()
bool Contains (InputAction action)
IEnumerator< InputAction > GetEnumerator ()
void Enable ()
void Disable ()
InputAction FindAction (string actionNameOrId, bool throwIfNotFound=false)
int FindBinding (InputBinding bindingMask, out InputAction action)

Properties

InputActionAsset asset [get]
InputBinding? bindingMask [get, set]
ReadOnlyArray< InputDevice >? devices [get, set]
ReadOnlyArray< InputControlScheme > controlSchemes [get]
IEnumerable< InputBinding > bindings [get]
PlayerControlsActions PlayerControls [get]
InputControlScheme KeyboardScheme [get]
InputControlScheme GamepadScheme [get]

Constructor & Destructor Documentation

◆ TopDownEngineInputActions()

MoreMountains.TopDownEngine.TopDownEngineInputActions.TopDownEngineInputActions ( )

Member Function Documentation

◆ Contains()

bool MoreMountains.TopDownEngine.TopDownEngineInputActions.Contains ( InputAction action)

◆ Disable()

void MoreMountains.TopDownEngine.TopDownEngineInputActions.Disable ( )

◆ Dispose()

void MoreMountains.TopDownEngine.TopDownEngineInputActions.Dispose ( )

◆ Enable()

void MoreMountains.TopDownEngine.TopDownEngineInputActions.Enable ( )

◆ FindAction()

InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.FindAction ( string actionNameOrId,
bool throwIfNotFound = false )

◆ FindBinding()

int MoreMountains.TopDownEngine.TopDownEngineInputActions.FindBinding ( InputBinding bindingMask,
out InputAction action )

◆ GetEnumerator()

IEnumerator< InputAction > MoreMountains.TopDownEngine.TopDownEngineInputActions.GetEnumerator ( )

Property Documentation

◆ asset

InputActionAsset MoreMountains.TopDownEngine.TopDownEngineInputActions.asset
get

◆ bindingMask

InputBinding? MoreMountains.TopDownEngine.TopDownEngineInputActions.bindingMask
getset

◆ bindings

IEnumerable<InputBinding> MoreMountains.TopDownEngine.TopDownEngineInputActions.bindings
get

◆ controlSchemes

ReadOnlyArray<InputControlScheme> MoreMountains.TopDownEngine.TopDownEngineInputActions.controlSchemes
get

◆ devices

ReadOnlyArray<InputDevice>? MoreMountains.TopDownEngine.TopDownEngineInputActions.devices
getset

◆ GamepadScheme

InputControlScheme MoreMountains.TopDownEngine.TopDownEngineInputActions.GamepadScheme
get

◆ KeyboardScheme

InputControlScheme MoreMountains.TopDownEngine.TopDownEngineInputActions.KeyboardScheme
get

◆ PlayerControls

PlayerControlsActions MoreMountains.TopDownEngine.TopDownEngineInputActions.PlayerControls
get

The documentation for this class was generated from the following file: