◆ TopDownEngineInputActions()
MoreMountains.TopDownEngine.TopDownEngineInputActions.TopDownEngineInputActions |
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◆ Contains()
bool MoreMountains.TopDownEngine.TopDownEngineInputActions.Contains |
( |
InputAction |
action | ) |
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◆ Disable()
void MoreMountains.TopDownEngine.TopDownEngineInputActions.Disable |
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◆ Dispose()
void MoreMountains.TopDownEngine.TopDownEngineInputActions.Dispose |
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◆ Enable()
void MoreMountains.TopDownEngine.TopDownEngineInputActions.Enable |
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◆ GetEnumerator()
IEnumerator<InputAction> MoreMountains.TopDownEngine.TopDownEngineInputActions.GetEnumerator |
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◆ controlSchemes
ReadOnlyArray<InputControlScheme> MoreMountains.TopDownEngine.TopDownEngineInputActions.controlSchemes => asset.controlSchemes |
◆ PlayerControls
◆ asset
InputActionAsset MoreMountains.TopDownEngine.TopDownEngineInputActions.asset |
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get |
◆ bindingMask
InputBinding? MoreMountains.TopDownEngine.TopDownEngineInputActions.bindingMask |
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getset |
◆ devices
ReadOnlyArray<InputDevice>? MoreMountains.TopDownEngine.TopDownEngineInputActions.devices |
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getset |
◆ GamepadScheme
InputControlScheme MoreMountains.TopDownEngine.TopDownEngineInputActions.GamepadScheme |
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get |
◆ KeyboardScheme
InputControlScheme MoreMountains.TopDownEngine.TopDownEngineInputActions.KeyboardScheme |
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get |
The documentation for this class was generated from the following file: