◆ TopDownEngineInputActions()
| MoreMountains.TopDownEngine.TopDownEngineInputActions.TopDownEngineInputActions |
( |
| ) |
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◆ Contains()
| bool MoreMountains.TopDownEngine.TopDownEngineInputActions.Contains |
( |
InputAction | action | ) |
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◆ Disable()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.Disable |
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| ) |
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◆ Dispose()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.Dispose |
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| ) |
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◆ Enable()
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.Enable |
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| ) |
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◆ FindAction()
| InputAction MoreMountains.TopDownEngine.TopDownEngineInputActions.FindAction |
( |
string | actionNameOrId, |
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bool | throwIfNotFound = false ) |
◆ FindBinding()
| int MoreMountains.TopDownEngine.TopDownEngineInputActions.FindBinding |
( |
InputBinding | bindingMask, |
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out InputAction | action ) |
◆ GetEnumerator()
| IEnumerator< InputAction > MoreMountains.TopDownEngine.TopDownEngineInputActions.GetEnumerator |
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| ) |
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◆ asset
| InputActionAsset MoreMountains.TopDownEngine.TopDownEngineInputActions.asset |
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get |
◆ bindingMask
| InputBinding? MoreMountains.TopDownEngine.TopDownEngineInputActions.bindingMask |
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getset |
◆ bindings
| IEnumerable<InputBinding> MoreMountains.TopDownEngine.TopDownEngineInputActions.bindings |
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get |
◆ controlSchemes
| ReadOnlyArray<InputControlScheme> MoreMountains.TopDownEngine.TopDownEngineInputActions.controlSchemes |
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get |
◆ devices
| ReadOnlyArray<InputDevice>? MoreMountains.TopDownEngine.TopDownEngineInputActions.devices |
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getset |
◆ GamepadScheme
| InputControlScheme MoreMountains.TopDownEngine.TopDownEngineInputActions.GamepadScheme |
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get |
◆ KeyboardScheme
| InputControlScheme MoreMountains.TopDownEngine.TopDownEngineInputActions.KeyboardScheme |
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get |
◆ PlayerControls
The documentation for this class was generated from the following file: