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TopDown Engine
v4.4
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This class describes how the Top Down Engine demo achievements are triggered. It extends the base class MMAchievementRules It listens for different event types More...
Public Member Functions | |
| override void | OnMMEvent (MMGameEvent gameEvent) |
| When we catch an MMGameEvent, we do stuff based on its name More... | |
| virtual void | OnMMEvent (MMCharacterEvent characterEvent) |
| When a character event happens, and if it's a Jump event, we add progress to our JumpAround achievement More... | |
| virtual void | OnMMEvent (TopDownEngineEvent topDownEngineEvent) |
| When we grab a TopDownEngineEvent, and if it's a PlayerDeath event, we unlock our achievement More... | |
| virtual void | OnMMEvent (PickableItemEvent pickableItemEvent) |
| Grabs PickableItem events More... | |
| virtual void | OnMMEvent (MMStateChangeEvent< CharacterStates.MovementStates > movementEvent) |
| Grabs MMStateChangeEvents More... | |
| virtual void | OnMMEvent (MMStateChangeEvent< CharacterStates.CharacterConditions > conditionEvent) |
| Grabs MMStateChangeEvents More... | |
| virtual void | OnMMEvent (CheckPointEvent checkPointEvent) |
| Grabs checkpoints events. If the checkpoint's order is > 0, we unlock our achievement More... | |
| virtual void | OnMMEvent (MMInventoryEvent inventoryEvent) |
| On Inventory events, we unlock or add progress to achievements if needed More... | |
Public Member Functions inherited from MoreMountains.Tools.MMAchievementRules | |
| virtual void | PrintCurrentStatus () |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< MMGameEvent > | |
| void | OnMMEvent (T eventType) |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< MMCharacterEvent > | |
| void | OnMMEvent (T eventType) |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< TopDownEngineEvent > | |
| void | OnMMEvent (T eventType) |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< PickableItemEvent > | |
| void | OnMMEvent (T eventType) |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< CheckPointEvent > | |
| void | OnMMEvent (T eventType) |
Public Member Functions inherited from MoreMountains.Tools.MMEventListener< MMInventoryEvent > | |
| void | OnMMEvent (T eventType) |
Protected Member Functions | |
| override void | OnEnable () |
| On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events. More... | |
| override void | OnDisable () |
| On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events. More... | |
Protected Member Functions inherited from MoreMountains.Tools.MMAchievementRules | |
| virtual void | Awake () |
| On Awake, loads the achievement list and the saved file More... | |
Additional Inherited Members | |
Public Attributes inherited from MoreMountains.Tools.MMAchievementRules | |
| MMAchievementList | AchievementList |
| bool | PrintCurrentStatusBtn |
This class describes how the Top Down Engine demo achievements are triggered. It extends the base class MMAchievementRules It listens for different event types
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protectedvirtual |
On disable, we stop listening for MMGameEvents. You may want to extend that to stop listening to other types of events.
Reimplemented from MoreMountains.Tools.MMAchievementRules.
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protectedvirtual |
On enable, we start listening for MMGameEvents. You may want to extend that to listen to other types of events.
Reimplemented from MoreMountains.Tools.MMAchievementRules.
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virtual |
Grabs checkpoints events. If the checkpoint's order is > 0, we unlock our achievement
| checkPointEvent |
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virtual |
When a character event happens, and if it's a Jump event, we add progress to our JumpAround achievement
| characterEvent |
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virtual |
When we catch an MMGameEvent, we do stuff based on its name
| gameEvent | Game event. |
Reimplemented from MoreMountains.Tools.MMAchievementRules.
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virtual |
On Inventory events, we unlock or add progress to achievements if needed
| inventoryEvent |
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virtual |
Grabs MMStateChangeEvents
| conditionEvent |
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virtual |
Grabs MMStateChangeEvents
| movementEvent |
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virtual |
Grabs PickableItem events
| pickableItemEvent |
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virtual |
When we grab a TopDownEngineEvent, and if it's a PlayerDeath event, we unlock our achievement
| topDownEngineEvent |