TopDown Engine  v4.1
MoreMountains.TopDownEngine.CharacterStates Class Reference

The various states you can use to check if your character is doing something at the current frame More...

Public Types

enum  CharacterConditions {
  CharacterConditions.Normal, CharacterConditions.ControlledMovement, CharacterConditions.Frozen, CharacterConditions.Paused,
  CharacterConditions.Dead, CharacterConditions.Stunned
}
 The possible character conditions. More...
 
enum  MovementStates {
  MovementStates.Null, MovementStates.Idle, MovementStates.Falling, MovementStates.Walking,
  MovementStates.Running, MovementStates.Crouching, MovementStates.Crawling, MovementStates.Dashing,
  MovementStates.Jetpacking, MovementStates.Jumping, MovementStates.Pushing, MovementStates.DoubleJumping,
  MovementStates.Attacking, MovementStates.FallingDownHole
}
 

Detailed Description

The various states you can use to check if your character is doing something at the current frame


Member Enumeration Documentation

◆ CharacterConditions

The possible character conditions.

Enumerator
Normal 
ControlledMovement 
Frozen 
Paused 
Dead 
Stunned 

◆ MovementStates

The possible Movement States the character can be in. These usually correspond to their own class, but it's not mandatory

Enumerator
Null 
Idle 
Falling 
Walking 
Running 
Crouching 
Crawling 
Dashing 
Jetpacking 
Jumping 
Pushing 
DoubleJumping 
Attacking 
FallingDownHole 

The documentation for this class was generated from the following file: