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string | ID |
| an ID to identify this surface in the list. Not used by anything but makes the list more readable More...
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LayerMask | Layers |
| the list of layers that identify this surface More...
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bool | UseTag |
| whether or not to use a tag to identify this surface or just rely only on the layer More...
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string | Tag |
| if using tags, the Tag that should be on this surface to identify it (on top of the layer) More...
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AudioClip | WalkSound |
| the sound to use for walking when on this surface More...
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AudioClip | RunSound |
| the sound to use for running when on this surface More...
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UnityEvent | OnEnterSurfaceFeedbacks |
| a UnityEvent that will trigger when entering this surface More...
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UnityEvent | OnExitSurfaceFeedbacks |
| a UnityEvent that will trigger when exiting this surface More...
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◆ ID
string MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.ID |
an ID to identify this surface in the list. Not used by anything but makes the list more readable
◆ Layers
LayerMask MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.Layers |
the list of layers that identify this surface
◆ OnEnterSurfaceFeedbacks
UnityEvent MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.OnEnterSurfaceFeedbacks |
a UnityEvent that will trigger when entering this surface
◆ OnExitSurfaceFeedbacks
UnityEvent MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.OnExitSurfaceFeedbacks |
a UnityEvent that will trigger when exiting this surface
◆ RunSound
AudioClip MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.RunSound |
the sound to use for running when on this surface
◆ Tag
string MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.Tag |
if using tags, the Tag that should be on this surface to identify it (on top of the layer)
◆ UseTag
bool MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.UseTag |
whether or not to use a tag to identify this surface or just rely only on the layer
◆ WalkSound
AudioClip MoreMountains.TopDownEngine.CharacterSurfaceSounds.CharacterSurfaceSoundsItems.WalkSound |
the sound to use for walking when on this surface
The documentation for this class was generated from the following file: