TopDown Engine v4.5
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InventoryInputActions.cs File Reference

Classes

class  MoreMountains.InventoryEngine.InventoryInputActions
 This class lets you bind keys to specific slots in a target inventory, and associate an action to execute when that key is pressed. A typical use case would be a weapon bar, where pressing 1 equips a gun, pressing 2 equips a shotgun, etc. Coincidentally, that's what the PixelRogueWeaponBar demo scene demonstrates. More...
class  MoreMountains.InventoryEngine.InventoryInputActions.InventoryInputActionsBindings
 A class used to store slot / key / action bindings. More...

Namespaces

namespace  MoreMountains
namespace  MoreMountains.InventoryEngine