TopDown Engine  v4.1
ChargeWeapon.cs File Reference

Classes

class  MoreMountains.TopDownEngine.ChargeWeaponStep
 A class used to store the charge properties of the weapons that together make up a charge weapon Each charge weapon is made of multiple of these, each representing a step in the charge sequence More...
 
class  MoreMountains.TopDownEngine.ChargeWeapon
 Add this component to an object and it'll let you define a sequence of charge steps, each triggering their own unique weapon, complete with options like input modes or conditional releases, hooks for every steps, and more. Useful for Megaman or Zelda like types of charge weapons. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.TopDownEngine