This class lets you define the boundaries of rooms in your level. Rooms are useful if you want to cut your level into portions (think Super Metroid or Hollow Knight for example). These rooms will require their own virtual camera, and a confiner to define their size. Note that the confiner is different from the collider that defines the room. You can see an example of rooms in action in the KoalaRooms demo scene.
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This class lets you define the boundaries of rooms in your level. Rooms are useful if you want to cut your level into portions (think Super Metroid or Hollow Knight for example). These rooms will require their own virtual camera, and a confiner to define their size. Note that the confiner is different from the collider that defines the room. You can see an example of rooms in action in the KoalaRooms demo scene.
◆ Modes
◆ Awake()
| virtual void MoreMountains.TopDownEngine.Room.Awake |
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On Awake we reset our camera's priority
◆ HandleLevelStartDetection()
| virtual void MoreMountains.TopDownEngine.Room.HandleLevelStartDetection |
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Looks for the level start position and if it's inside the room, makes this room the current one
◆ Initialization()
| virtual void MoreMountains.TopDownEngine.Room.Initialization |
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Grabs our Room collider, our main camera, and starts the confiner resize
◆ OnDisable()
| virtual void MoreMountains.TopDownEngine.Room.OnDisable |
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On enable we stop listening for events
◆ OnEnable()
| virtual void MoreMountains.TopDownEngine.Room.OnEnable |
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On enable we start listening for events
◆ OnMMEvent()
| virtual void MoreMountains.TopDownEngine.Room.OnMMEvent |
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TopDownEngineEvent |
topDownEngineEvent | ) |
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virtual |
When we get a respawn event, we ask for a camera reposition
- Parameters
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◆ PlayerEntersRoom()
| virtual void MoreMountains.TopDownEngine.Room.PlayerEntersRoom |
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Call this to let the room know a player entered
◆ PlayerExitsRoom()
| virtual void MoreMountains.TopDownEngine.Room.PlayerExitsRoom |
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Call this to let this room know a player exited
◆ ResizeConfiner()
| virtual IEnumerator MoreMountains.TopDownEngine.Room.ResizeConfiner |
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Resizes the confiner
- Returns
◆ Start()
| virtual void MoreMountains.TopDownEngine.Room.Start |
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On Start we initialize our room
◆ _cameraSize
| Vector2 MoreMountains.TopDownEngine.Room._cameraSize |
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◆ _initialized
| bool MoreMountains.TopDownEngine.Room._initialized = false |
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◆ _mainCamera
| Camera MoreMountains.TopDownEngine.Room._mainCamera |
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◆ _roomCollider
| Collider MoreMountains.TopDownEngine.Room._roomCollider |
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◆ _roomCollider2D
| Collider2D MoreMountains.TopDownEngine.Room._roomCollider2D |
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protected |
◆ ActivationList
| List<GameObject> MoreMountains.TopDownEngine.Room.ActivationList |
a list of gameobjects to enable when entering the room, and disable when exiting it
◆ AutoDetectFirstRoomOnStart
| bool MoreMountains.TopDownEngine.Room.AutoDetectFirstRoomOnStart = true |
whether or not this Room should look at the level's start position and declare itself the current room on start or not
◆ CurrentRoom
| bool MoreMountains.TopDownEngine.Room.CurrentRoom = false |
whether this room is the current room or not
◆ Mode
whether this room is intended to work in 2D or 3D mode
◆ OnPlayerEntersRoom
| UnityEvent MoreMountains.TopDownEngine.Room.OnPlayerEntersRoom |
the event to trigger everytime the player enters the room
◆ OnPlayerEntersRoomForTheFirstTime
| UnityEvent MoreMountains.TopDownEngine.Room.OnPlayerEntersRoomForTheFirstTime |
the event to trigger when the player enters the room for the first time
◆ OnPlayerExitsRoom
| UnityEvent MoreMountains.TopDownEngine.Room.OnPlayerExitsRoom |
the event to trigger everytime the player exits the room
◆ ResizeConfinerAutomatically
| bool MoreMountains.TopDownEngine.Room.ResizeConfinerAutomatically = true |
whether or not the confiner should be auto resized on start to match the camera's size and ratio
◆ RoomDepth
| float MoreMountains.TopDownEngine.Room.RoomDepth = 100f |
the depth of the room (used to resize the z value of the confiner
◆ RoomVisited
| bool MoreMountains.TopDownEngine.Room.RoomVisited = false |
whether this room has already been visited or not
◆ RoomBounds
| Bounds MoreMountains.TopDownEngine.Room.RoomBounds |
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get |
◆ RoomColliderCenter
| Vector3 MoreMountains.TopDownEngine.Room.RoomColliderCenter |
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get |
the collider for this room
◆ RoomColliderSize
| Vector3 MoreMountains.TopDownEngine.Room.RoomColliderSize |
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get |
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/Common/ScriptsCinemachine/Environment/Room.cs