TopDown Engine  v4.1
Room.cs File Reference

Classes

class  MoreMountains.TopDownEngine.Room
 This class lets you define the boundaries of rooms in your level. Rooms are useful if you want to cut your level into portions (think Super Metroid or Hollow Knight for example). These rooms will require their own virtual camera, and a confiner to define their size. Note that the confiner is different from the collider that defines the room. You can see an example of rooms in action in the KoalaRooms demo scene. More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.TopDownEngine