A serializable entity used to store progress : a list of scenes with their internal status (see above), how many lives are left, and how much we can have
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A serializable entity used to store progress : a list of scenes with their internal status (see above), how many lives are left, and how much we can have
◆ Collectibles
| string [] MoreMountains.TopDownEngine.DeadlineProgress.Collectibles |
◆ CurrentLives
| int MoreMountains.TopDownEngine.DeadlineProgress.CurrentLives = 0 |
◆ InitialCurrentLives
| int MoreMountains.TopDownEngine.DeadlineProgress.InitialCurrentLives = 0 |
◆ InitialMaximumLives
| int MoreMountains.TopDownEngine.DeadlineProgress.InitialMaximumLives = 0 |
◆ MaximumLives
| int MoreMountains.TopDownEngine.DeadlineProgress.MaximumLives = 0 |
◆ Scenes
| DeadlineScene [] MoreMountains.TopDownEngine.DeadlineProgress.Scenes |
◆ StoredCharacterName
| string MoreMountains.TopDownEngine.DeadlineProgress.StoredCharacterName |
The documentation for this class was generated from the following file: