A serializable entity used to store progress : a list of scenes with their internal status (see above), how many lives are left, and how much we can have
More...
A serializable entity used to store progress : a list of scenes with their internal status (see above), how many lives are left, and how much we can have
◆ Collectibles
string [] MoreMountains.TopDownEngine.DeadlineProgress.Collectibles |
◆ CurrentLives
int MoreMountains.TopDownEngine.DeadlineProgress.CurrentLives = 0 |
◆ InitialCurrentLives
int MoreMountains.TopDownEngine.DeadlineProgress.InitialCurrentLives = 0 |
◆ InitialMaximumLives
int MoreMountains.TopDownEngine.DeadlineProgress.InitialMaximumLives = 0 |
◆ MaximumLives
int MoreMountains.TopDownEngine.DeadlineProgress.MaximumLives = 0 |
◆ Scenes
DeadlineScene [] MoreMountains.TopDownEngine.DeadlineProgress.Scenes |
◆ StoredCharacterName
string MoreMountains.TopDownEngine.DeadlineProgress.StoredCharacterName |
The documentation for this class was generated from the following file: