TopDown Engine  v4.1
DeadlineProgressManager.cs File Reference

Classes

class  MoreMountains.TopDownEngine.DeadlineScene
 A serializable entity to store deadline demo scenes, whether they've been completed, unlocked, how many stars can and have been collected More...
 
class  MoreMountains.TopDownEngine.DeadlineProgress
 A serializable entity used to store progress : a list of scenes with their internal status (see above), how many lives are left, and how much we can have More...
 
class  MoreMountains.TopDownEngine.DeadlineProgressManager
 The DeadlineProgressManager class acts as an example of how you can implement progress management in your game. There's no general class for that in the engine, for the simple reason that no two games will want to save the exact same things. But this should show you how it's done, and you can then copy and paste that into your own class (or extend this one, whatever you prefer). More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.TopDownEngine