Add this zone to a trigger collider and it'll automatically trigger a crouch on your 3D character on entry.
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| virtual void | Start () |
| | On start we make sure our collider is set to trigger.
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| virtual void | OnTriggerEnter (Collider collider) |
| | On enter we force crouch if we can.
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| virtual void | OnTriggerExit (Collider collider) |
| | On exit we stop force crouching.
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Add this zone to a trigger collider and it'll automatically trigger a crouch on your 3D character on entry.
◆ OnTriggerEnter()
| virtual void MoreMountains.TopDownEngine.CrouchZone.OnTriggerEnter |
( |
Collider | collider | ) |
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protectedvirtual |
On enter we force crouch if we can.
- Parameters
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◆ OnTriggerExit()
| virtual void MoreMountains.TopDownEngine.CrouchZone.OnTriggerExit |
( |
Collider | collider | ) |
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protectedvirtual |
On exit we stop force crouching.
- Parameters
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◆ Start()
| virtual void MoreMountains.TopDownEngine.CrouchZone.Start |
( |
| ) |
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protectedvirtual |
On start we make sure our collider is set to trigger.
◆ _characterCrouch
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/Environment/CrouchZone.cs