TopDown Engine  v3.6
MoreMountains.TopDownEngine.AIActionReload Class Reference

An AIACtion used to request a reload on the weapon More...

Inheritance diagram for MoreMountains.TopDownEngine.AIActionReload:
MoreMountains.Tools.AIAction

Public Member Functions

override void Initialization ()
 On init we grab our components More...
 
override void PerformAction ()
 Requests a reload More...
 
override void OnEnterState ()
 On enter state we reset our counter More...
 
- Public Member Functions inherited from MoreMountains.Tools.AIAction
virtual void OnExitState ()
 Describes what happens when the brain exits the state this action is in. Meant to be overridden. More...
 

Public Attributes

bool OnlyReloadOnceInThisSate = true
 
- Public Attributes inherited from MoreMountains.Tools.AIAction
InitializationModes InitializationMode
 
string Label
 a label you can set to organize your AI Actions, not used by anything else More...
 

Protected Attributes

CharacterHandleWeapon _characterHandleWeapon
 
bool _reloadedOnce = false
 
- Protected Attributes inherited from MoreMountains.Tools.AIAction
bool _initialized
 
AIBrain _brain
 

Additional Inherited Members

- Public Types inherited from MoreMountains.Tools.AIAction
enum  InitializationModes { InitializationModes.EveryTime, InitializationModes.OnlyOnce }
 
- Protected Member Functions inherited from MoreMountains.Tools.AIAction
virtual void Awake ()
 On Awake we grab our AIBrain More...
 
- Properties inherited from MoreMountains.Tools.AIAction
virtual bool ActionInProgress [get, set]
 
virtual bool ShouldInitialize [get]
 

Detailed Description

An AIACtion used to request a reload on the weapon

Member Function Documentation

◆ Initialization()

override void MoreMountains.TopDownEngine.AIActionReload.Initialization ( )
virtual

On init we grab our components

Reimplemented from MoreMountains.Tools.AIAction.

◆ OnEnterState()

override void MoreMountains.TopDownEngine.AIActionReload.OnEnterState ( )
virtual

On enter state we reset our counter

Reimplemented from MoreMountains.Tools.AIAction.

◆ PerformAction()

override void MoreMountains.TopDownEngine.AIActionReload.PerformAction ( )
virtual

Requests a reload

Implements MoreMountains.Tools.AIAction.

Member Data Documentation

◆ _characterHandleWeapon

CharacterHandleWeapon MoreMountains.TopDownEngine.AIActionReload._characterHandleWeapon
protected

◆ _reloadedOnce

bool MoreMountains.TopDownEngine.AIActionReload._reloadedOnce = false
protected

◆ OnlyReloadOnceInThisSate

bool MoreMountains.TopDownEngine.AIActionReload.OnlyReloadOnceInThisSate = true

The documentation for this class was generated from the following file: