TopDown Engine v4.5
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MoreMountains.TopDownEngine.AIActionReload Class Reference

An AIACtion used to request a reload on the weapon. More...

Inheritance diagram for MoreMountains.TopDownEngine.AIActionReload:
MoreMountains.Tools.AIAction

Public Member Functions

override void Initialization ()
 On init we grab our components.
override void PerformAction ()
 Requests a reload.
override void OnEnterState ()
 On enter state we reset our counter.
Public Member Functions inherited from MoreMountains.Tools.AIAction
void PerformAction ()
virtual void OnExitState ()
 Describes what happens when the brain exits the state this action is in. Meant to be overridden.

Public Attributes

bool OnlyReloadOnceInThisSate = true
Public Attributes inherited from MoreMountains.Tools.AIAction
InitializationModes InitializationMode
 whether initialization should happen only once, or every time the brain is reset
string Label
 a label you can set to organize your AI Actions, not used by anything else

Protected Attributes

CharacterHandleWeapon _characterHandleWeapon
bool _reloadedOnce = false
Protected Attributes inherited from MoreMountains.Tools.AIAction
bool _initialized
AIBrain _brain

Additional Inherited Members

Public Types inherited from MoreMountains.Tools.AIAction
enum  InitializationModes { EveryTime , OnlyOnce }
Protected Member Functions inherited from MoreMountains.Tools.AIAction
virtual void Awake ()
 On Awake we grab our AIBrain.
Properties inherited from MoreMountains.Tools.AIAction
virtual bool ActionInProgress [get, set]
virtual bool ShouldInitialize [get]

Detailed Description

An AIACtion used to request a reload on the weapon.

Member Function Documentation

◆ Initialization()

override void MoreMountains.TopDownEngine.AIActionReload.Initialization ( )
virtual

On init we grab our components.

Reimplemented from MoreMountains.Tools.AIAction.

◆ OnEnterState()

override void MoreMountains.TopDownEngine.AIActionReload.OnEnterState ( )
virtual

On enter state we reset our counter.

Reimplemented from MoreMountains.Tools.AIAction.

◆ PerformAction()

override void MoreMountains.TopDownEngine.AIActionReload.PerformAction ( )

Requests a reload.

Member Data Documentation

◆ _characterHandleWeapon

CharacterHandleWeapon MoreMountains.TopDownEngine.AIActionReload._characterHandleWeapon
protected

◆ _reloadedOnce

bool MoreMountains.TopDownEngine.AIActionReload._reloadedOnce = false
protected

◆ OnlyReloadOnceInThisSate

bool MoreMountains.TopDownEngine.AIActionReload.OnlyReloadOnceInThisSate = true

The documentation for this class was generated from the following file:
  • H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/Characters/AI/Advanced/AIActionReload.cs