This action is used to play a MMFeedbacks.
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| override void | PerformAction () |
| | On PerformAction we play our MMFeedbacks.
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| override void | OnEnterState () |
| | On enter state we initialize our _played bool.
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| void | PerformAction () |
| virtual void | Initialization () |
| | Initializes the action. Meant to be overridden.
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| virtual void | OnExitState () |
| | Describes what happens when the brain exits the state this action is in. Meant to be overridden.
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This action is used to play a MMFeedbacks.
◆ OnEnterState()
| override void MoreMountains.TopDownEngine.AIActionMMFeedbacks.OnEnterState |
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◆ PerformAction()
| override void MoreMountains.TopDownEngine.AIActionMMFeedbacks.PerformAction |
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◆ PlayFeedbacks()
| virtual void MoreMountains.TopDownEngine.AIActionMMFeedbacks.PlayFeedbacks |
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◆ _played
| bool MoreMountains.TopDownEngine.AIActionMMFeedbacks._played = false |
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protected |
◆ OnlyPlayWhenEnteringState
| bool MoreMountains.TopDownEngine.AIActionMMFeedbacks.OnlyPlayWhenEnteringState = true |
If this is false, the feedback will be played every PerformAction (by default every frame while in this state), otherwise it'll only play once, when entering the state.
◆ SetTargetGameObjectActive
| bool MoreMountains.TopDownEngine.AIActionMMFeedbacks.SetTargetGameObjectActive = false |
If this is true, the target game object the TargetFeedbacks is on will be set active when performing this action.
◆ TargetFeedbacks
| MMFeedbacks MoreMountains.TopDownEngine.AIActionMMFeedbacks.TargetFeedbacks |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/Characters/AI/Advanced/AIActionMMFeedbacks.cs