Use this class to offset an animation by a random range
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virtual void | Awake () |
| On awake we store our animator More...
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virtual void | Start () |
| On Start we offset our animation More...
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virtual void | OnEnable () |
| On Enable we offset our animation if needed More...
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Use this class to offset an animation by a random range
◆ Awake()
virtual void MoreMountains.Tools.MMOffsetAnimation.Awake |
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On awake we store our animator
◆ OffsetCurrentAnimation()
virtual void MoreMountains.Tools.MMOffsetAnimation.OffsetCurrentAnimation |
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offsets the target animation
◆ OnEnable()
virtual void MoreMountains.Tools.MMOffsetAnimation.OnEnable |
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On Enable we offset our animation if needed
◆ Start()
virtual void MoreMountains.Tools.MMOffsetAnimation.Start |
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On Start we offset our animation
◆ _animator
Animator MoreMountains.Tools.MMOffsetAnimation._animator |
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◆ _stateInfo
AnimatorStateInfo MoreMountains.Tools.MMOffsetAnimation._stateInfo |
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◆ AnimationLayerID
int MoreMountains.Tools.MMOffsetAnimation.AnimationLayerID = 0 |
◆ DisableAfterOffset
bool MoreMountains.Tools.MMOffsetAnimation.DisableAfterOffset = true |
whether or not to self disable after offsetting
◆ MaximumRandomRange
float MoreMountains.Tools.MMOffsetAnimation.MaximumRandomRange = 1f |
the maximum amount (in seconds) by which to offset the animation
◆ MinimumRandomRange
float MoreMountains.Tools.MMOffsetAnimation.MinimumRandomRange = 0f |
the minimum amount (in seconds) by which to offset the animation
◆ OffsetOnEnable
bool MoreMountains.Tools.MMOffsetAnimation.OffsetOnEnable = false |
whether or not to offset animation on enable
◆ OffsetOnStart
bool MoreMountains.Tools.MMOffsetAnimation.OffsetOnStart = true |
whether or not to apply that offset on Start
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMTools/Foundation/MMAnimation/MMOffsetAnimation.cs