Add this component to a gameobject, and it'll let you enable target monos after all other targets have been disabled
More...
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virtual void | Update () |
| On update, we check if we should disable More...
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Add this component to a gameobject, and it'll let you enable target monos after all other targets have been disabled
◆ Update()
virtual void MoreMountains.Tools.MMConditionalActivation.Update |
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protectedvirtual |
On update, we check if we should disable
◆ _enabled
bool MoreMountains.Tools.MMConditionalActivation._enabled = false |
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protected |
◆ AfterTheseAreAllDisabled
MonoBehaviour [] MoreMountains.Tools.MMConditionalActivation.AfterTheseAreAllDisabled |
a list of all the monos that have to have been disabled first
◆ EnableThese
MonoBehaviour [] MoreMountains.Tools.MMConditionalActivation.EnableThese |
a list of monos to enable
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMTools/Accessories/MMActivation/MMConditionalActivation.cs