TopDown Engine v4.5
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WeaponAimMouseOverride.cs File Reference

Classes

class  MoreMountains.TopDownEngine.WeaponAimMouseOverride
 Add this component to a WeaponAim, and it'll automatically handle switching its weapon aim control mode to mouse if mouse becomes active. If you then touch any of the gamepad axis again, it'll switch back aim control to it. The WeaponAim control mode needs to be initially set to a gamepad control mode. More...

Namespaces

namespace  MoreMountains
namespace  MoreMountains.TopDownEngine