TopDown Engine v4.5
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CharacterEvents.cs File Reference

Classes

struct  MoreMountains.TopDownEngine.MMCharacterEvent
 MMCharacterEvents are used in addition to the events triggered by the character's state machine, to signal stuff happening that is not necessarily linked to a change of state. More...
struct  MoreMountains.TopDownEngine.MMLifeCycleEvent
struct  MoreMountains.TopDownEngine.MMDamageTakenEvent
 An event fired when something takes damage. More...

Namespaces

namespace  MoreMountains
namespace  MoreMountains.TopDownEngine

Enumerations

enum  MoreMountains.TopDownEngine.MMCharacterEventTypes { MoreMountains.TopDownEngine.ButtonActivation , MoreMountains.TopDownEngine.Jump }
 A list of possible events used by the character. More...
enum  MoreMountains.TopDownEngine.MMLifeCycleEventTypes { MoreMountains.TopDownEngine.Death , MoreMountains.TopDownEngine.Revive }