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TopDown Engine v4.5
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Classes | |
| struct | MoreMountains.TopDownEngine.MMCharacterEvent |
| MMCharacterEvents are used in addition to the events triggered by the character's state machine, to signal stuff happening that is not necessarily linked to a change of state. More... | |
| struct | MoreMountains.TopDownEngine.MMLifeCycleEvent |
| struct | MoreMountains.TopDownEngine.MMDamageTakenEvent |
| An event fired when something takes damage. More... | |
Namespaces | |
| namespace | MoreMountains |
| namespace | MoreMountains.TopDownEngine |
Enumerations | |
| enum | MoreMountains.TopDownEngine.MMCharacterEventTypes { MoreMountains.TopDownEngine.ButtonActivation , MoreMountains.TopDownEngine.Jump } |
| A list of possible events used by the character. More... | |
| enum | MoreMountains.TopDownEngine.MMLifeCycleEventTypes { MoreMountains.TopDownEngine.Death , MoreMountains.TopDownEngine.Revive } |