TopDown Engine  v3.6
CharacterEvents.cs File Reference

Classes

struct  MoreMountains.TopDownEngine.MMCharacterEvent
 MMCharacterEvents are used in addition to the events triggered by the character's state machine, to signal stuff happening that is not necessarily linked to a change of state More...
 
struct  MoreMountains.TopDownEngine.MMLifeCycleEvent
 
struct  MoreMountains.TopDownEngine.MMDamageTakenEvent
 An event fired when something takes damage More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.TopDownEngine
 

Enumerations

enum  MoreMountains.TopDownEngine.MMCharacterEventTypes { MoreMountains.TopDownEngine.MMCharacterEventTypes.ButtonActivation, MoreMountains.TopDownEngine.MMCharacterEventTypes.Jump }
 A list of possible events used by the character More...
 
enum  MoreMountains.TopDownEngine.MMLifeCycleEventTypes { MoreMountains.TopDownEngine.MMLifeCycleEventTypes.Death, MoreMountains.TopDownEngine.MMLifeCycleEventTypes.Revive }