TopDown Engine
v4.1
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Classes | |
struct | MoreMountains.TopDownEngine.MMCharacterEvent |
MMCharacterEvents are used in addition to the events triggered by the character's state machine, to signal stuff happening that is not necessarily linked to a change of state More... | |
struct | MoreMountains.TopDownEngine.MMLifeCycleEvent |
struct | MoreMountains.TopDownEngine.MMDamageTakenEvent |
An event fired when something takes damage More... | |
Namespaces | |
namespace | MoreMountains |
namespace | MoreMountains.TopDownEngine |
Enumerations | |
enum | MoreMountains.TopDownEngine.MMCharacterEventTypes { MoreMountains.TopDownEngine.MMCharacterEventTypes.ButtonActivation, MoreMountains.TopDownEngine.MMCharacterEventTypes.Jump } |
A list of possible events used by the character More... | |
enum | MoreMountains.TopDownEngine.MMLifeCycleEventTypes { MoreMountains.TopDownEngine.MMLifeCycleEventTypes.Death, MoreMountains.TopDownEngine.MMLifeCycleEventTypes.Revive } |