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TopDown Engine v5.0
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Interface to implement callback methods for all input action callbacks associated with input actions defined by "PlayerControls" which allows adding and removing callbacks. More...
Public Member Functions | |
| void | OnPrimaryMovement (InputAction.CallbackContext context) |
| Method invoked when associated input action "PrimaryMovement" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnSecondaryMovement (InputAction.CallbackContext context) |
| Method invoked when associated input action "SecondaryMovement" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnJump (InputAction.CallbackContext context) |
| Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnRun (InputAction.CallbackContext context) |
| Method invoked when associated input action "Run" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnDash (InputAction.CallbackContext context) |
| Method invoked when associated input action "Dash" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnCrouch (InputAction.CallbackContext context) |
| Method invoked when associated input action "Crouch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnShoot (InputAction.CallbackContext context) |
| Method invoked when associated input action "Shoot" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnSecondaryShoot (InputAction.CallbackContext context) |
| Method invoked when associated input action "SecondaryShoot" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnInteract (InputAction.CallbackContext context) |
| Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnReload (InputAction.CallbackContext context) |
| Method invoked when associated input action "Reload" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnPause (InputAction.CallbackContext context) |
| Method invoked when associated input action "Pause" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnSwitchWeapon (InputAction.CallbackContext context) |
| Method invoked when associated input action "SwitchWeapon" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnSwitchCharacter (InputAction.CallbackContext context) |
| Method invoked when associated input action "SwitchCharacter" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnTimeControl (InputAction.CallbackContext context) |
| Method invoked when associated input action "TimeControl" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnCameraRotation (InputAction.CallbackContext context) |
| Method invoked when associated input action "CameraRotation" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
Interface to implement callback methods for all input action callbacks associated with input actions defined by "PlayerControls" which allows adding and removing callbacks.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnCameraRotation | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "CameraRotation" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnCrouch | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Crouch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnDash | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Dash" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnInteract | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnJump | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnPause | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Pause" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnPrimaryMovement | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "PrimaryMovement" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnReload | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Reload" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnRun | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Run" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnSecondaryMovement | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "SecondaryMovement" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnSecondaryShoot | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "SecondaryShoot" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnShoot | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Shoot" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnSwitchCharacter | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "SwitchCharacter" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnSwitchWeapon | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "SwitchWeapon" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void MoreMountains.TopDownEngine.TopDownEngineInputActions.IPlayerControlsActions.OnTimeControl | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "TimeControl" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.