Weighted Random Tiles are tiles which randomly pick a sprite from a given list of sprites and a target location, and displays that sprite. The sprites can be weighted with a value to change its probability of appearing. The Sprite displayed for the Tile is randomized based on its location and will be fixed for that particular location.
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| override void | GetTileData (Vector3Int position, ITilemap tilemap, ref TileData tileData) |
| | Retrieves any tile rendering data from the scripted tile.
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Weighted Random Tiles are tiles which randomly pick a sprite from a given list of sprites and a target location, and displays that sprite. The sprites can be weighted with a value to change its probability of appearing. The Sprite displayed for the Tile is randomized based on its location and will be fixed for that particular location.
◆ GetTileData()
| override void MoreMountains.TopDownEngine.WeightedRandomTile.GetTileData |
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Vector3Int | position, |
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ITilemap | tilemap, |
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ref TileData | tileData ) |
Retrieves any tile rendering data from the scripted tile.
- Parameters
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| position | Position of the Tile on the Tilemap. |
| tilemap | The Tilemap the tile is present on. |
| tileData | Data to render the tile. |
◆ Sprites
| WeightedSprite [] MoreMountains.TopDownEngine.WeightedRandomTile.Sprites |
The Sprites used for randomizing output.
The documentation for this class was generated from the following file: