A simple component you can use to control a weapon and have it start and stop on demand, without having a character to handle it You can see it in action in the KoalaHealth demo scene, it's powering that demo's cannons
More...
A simple component you can use to control a weapon and have it start and stop on demand, without having a character to handle it You can see it in action in the KoalaHealth demo scene, it's powering that demo's cannons
◆ StartShooting()
virtual void MoreMountains.TopDownEngine.WeaponHandler.StartShooting |
( |
| ) |
|
|
virtual |
Makes the associated weapon start shooting
◆ StopShooting()
virtual void MoreMountains.TopDownEngine.WeaponHandler.StopShooting |
( |
| ) |
|
|
virtual |
Makes the associated weapon stop shooting
◆ StartShootingButton
bool MoreMountains.TopDownEngine.WeaponHandler.StartShootingButton |
◆ StopShootingButton
bool MoreMountains.TopDownEngine.WeaponHandler.StopShootingButton |
◆ TargetWeapon
Weapon MoreMountains.TopDownEngine.WeaponHandler.TargetWeapon |
the weapon you want this component to pilot
The documentation for this class was generated from the following file:
- E:/Github/Store/TopDownEngine/Assets/TopDownEngine/Common/Scripts/Environment/WeaponHandler.cs