TopDown Engine  v4.2
MoreMountains.TopDownEngine.StartScreen Class Reference

Simple start screen class. More...

Inheritance diagram for MoreMountains.TopDownEngine.StartScreen:
MoreMountains.TopDownEngine.TopDownMonoBehaviour MoreMountains.Tools.MMMonoBehaviour

Public Types

enum  LoadingSceneModes { LoadingSceneModes.Regular, LoadingSceneModes.Additive }
 

Public Member Functions

virtual void ButtonPressed ()
 What happens when the main button is pressed More...
 

Public Attributes

string NextLevel
 the level to load after the start screen More...
 
LoadingSceneModes LoadingSceneMode = LoadingSceneModes.Regular
 whether to load the scene normally or additively More...
 
string LoadingSceneName = ""
 the name of the MMSceneLoadingManager scene you want to use More...
 
float AutoSkipDelay = 0f
 the delay after which the level should auto skip (if less than 1s, won't autoskip) More...
 
float FadeInDuration = 1f
 the duration of the fade from black at the start of the level More...
 
float FadeOutDuration = 1f
 the duration of the fade to black at the end of the level More...
 
MMTweenType Tween = new MMTweenType(MMTween.MMTweenCurve.EaseInOutCubic)
 the tween type to use to fade the startscreen in and out More...
 
MMSwitch MusicSwitch
 the switch used to turn the music on or off More...
 
MMSwitch SfxSwitch
 the switch used to turn the SFX on or off More...
 

Protected Member Functions

virtual void Awake ()
 Initialization More...
 
async void Start ()
 On Start, initializes the music and sfx switches More...
 
virtual void Update ()
 During update we simply wait for the user to press the "jump" button. More...
 
virtual IEnumerator LoadFirstLevel ()
 Loads the next level. More...
 

Detailed Description

Simple start screen class.

Member Enumeration Documentation

◆ LoadingSceneModes

Enumerator
Regular 
Additive 

Member Function Documentation

◆ Awake()

virtual void MoreMountains.TopDownEngine.StartScreen.Awake ( )
protectedvirtual

Initialization

◆ ButtonPressed()

virtual void MoreMountains.TopDownEngine.StartScreen.ButtonPressed ( )
virtual

What happens when the main button is pressed

◆ LoadFirstLevel()

virtual IEnumerator MoreMountains.TopDownEngine.StartScreen.LoadFirstLevel ( )
protectedvirtual

Loads the next level.

Returns
The first level.

◆ Start()

async void MoreMountains.TopDownEngine.StartScreen.Start ( )
protected

On Start, initializes the music and sfx switches

◆ Update()

virtual void MoreMountains.TopDownEngine.StartScreen.Update ( )
protectedvirtual

During update we simply wait for the user to press the "jump" button.

Member Data Documentation

◆ AutoSkipDelay

float MoreMountains.TopDownEngine.StartScreen.AutoSkipDelay = 0f

the delay after which the level should auto skip (if less than 1s, won't autoskip)

◆ FadeInDuration

float MoreMountains.TopDownEngine.StartScreen.FadeInDuration = 1f

the duration of the fade from black at the start of the level

◆ FadeOutDuration

float MoreMountains.TopDownEngine.StartScreen.FadeOutDuration = 1f

the duration of the fade to black at the end of the level

◆ LoadingSceneMode

LoadingSceneModes MoreMountains.TopDownEngine.StartScreen.LoadingSceneMode = LoadingSceneModes.Regular

whether to load the scene normally or additively

◆ LoadingSceneName

string MoreMountains.TopDownEngine.StartScreen.LoadingSceneName = ""

the name of the MMSceneLoadingManager scene you want to use

◆ MusicSwitch

MMSwitch MoreMountains.TopDownEngine.StartScreen.MusicSwitch

the switch used to turn the music on or off

◆ NextLevel

string MoreMountains.TopDownEngine.StartScreen.NextLevel

the level to load after the start screen

◆ SfxSwitch

MMSwitch MoreMountains.TopDownEngine.StartScreen.SfxSwitch

the switch used to turn the SFX on or off

◆ Tween

MMTweenType MoreMountains.TopDownEngine.StartScreen.Tween = new MMTweenType(MMTween.MMTweenCurve.EaseInOutCubic)

the tween type to use to fade the startscreen in and out


The documentation for this class was generated from the following file: