TopDown Engine
v4.1
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A class to add to any object in your scene to mark it as managed by a proximity manager. More...
Public Member Functions | |
virtual void | DebugAddObject () |
A debug method used to add this object to a proximity manager More... | |
Public Attributes | |
float | EnableDistance = 35f |
the distance from the proximity center (the player) under which the object should be enabled More... | |
float | DisableDistance = 45f |
the distance from the proximity center (the player) after which the object should be disabled More... | |
bool | DisabledByManager |
whether or not this object was disabled by the ProximityManager More... | |
ProximityManager | DebugProximityManager |
a debug manager to add this object to, only used for debug More... | |
bool | AddButton |
a debug button to add this object to the debug manager More... | |
Properties | |
virtual ProximityManager | Manager [get, set] |
A class to add to any object in your scene to mark it as managed by a proximity manager.
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virtual |
A debug method used to add this object to a proximity manager
bool MoreMountains.TopDownEngine.ProximityManaged.AddButton |
a debug button to add this object to the debug manager
ProximityManager MoreMountains.TopDownEngine.ProximityManaged.DebugProximityManager |
a debug manager to add this object to, only used for debug
bool MoreMountains.TopDownEngine.ProximityManaged.DisabledByManager |
whether or not this object was disabled by the ProximityManager
float MoreMountains.TopDownEngine.ProximityManaged.DisableDistance = 45f |
the distance from the proximity center (the player) after which the object should be disabled
float MoreMountains.TopDownEngine.ProximityManaged.EnableDistance = 35f |
the distance from the proximity center (the player) under which the object should be enabled
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getset |