A class to add to any object in your scene to mark it as managed by a proximity manager.
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A class to add to any object in your scene to mark it as managed by a proximity manager.
◆ DebugAddObject()
| virtual void MoreMountains.TopDownEngine.ProximityManaged.DebugAddObject |
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virtual |
A debug method used to add this object to a proximity manager.
◆ ProximitySetActive()
| virtual void MoreMountains.TopDownEngine.ProximityManaged.ProximitySetActive |
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bool | status | ) |
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virtual |
◆ AddButton
| bool MoreMountains.TopDownEngine.ProximityManaged.AddButton |
a debug button to add this object to the debug manager
◆ DebugProximityManager
| ProximityManager MoreMountains.TopDownEngine.ProximityManaged.DebugProximityManager |
a debug manager to add this object to, only used for debug
◆ DisabledByManager
| bool MoreMountains.TopDownEngine.ProximityManaged.DisabledByManager |
◆ DisableDistance
| float MoreMountains.TopDownEngine.ProximityManaged.DisableDistance = 45f |
the distance from the proximity center (the player) after which the object should be disabled
◆ EnableDistance
| float MoreMountains.TopDownEngine.ProximityManaged.EnableDistance = 35f |
the distance from the proximity center (the player) under which the object should be enabled
◆ LastChangeAt
| int MoreMountains.TopDownEngine.ProximityManaged.LastChangeAt |
the frame count at which this object got disabled
◆ Manager
◆ StateChangedThisFrame
| virtual bool MoreMountains.TopDownEngine.ProximityManaged.StateChangedThisFrame |
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get |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/Environment/ProximityManaged.cs