TopDown Engine
v4.1
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Add this class to a collectible to have the player change weapon when collecting it More...
Public Attributes | |
Weapon | WeaponToGive |
the new weapon the player gets when collecting this object More... | |
int | HandleWeaponID = 1 |
the ID of the CharacterHandleWeapon ability you want this weapon to go to (1 by default) More... | |
Public Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
MMFeedbacks | PickedMMFeedbacks |
A feedback to play when the object gets picked. More... | |
bool | DisableColliderOnPick = false |
if this is true, the picker's collider will be disabled on pick More... | |
bool | DisableObjectOnPick = true |
if this is set to true, the object will be disabled when picked More... | |
float | DisableDelay = 0f |
the duration (in seconds) after which to disable the object, instant if 0 More... | |
bool | DisableModelOnPick = false |
if this is set to true, the object will be disabled when picked More... | |
bool | DisableTargetObjectOnPick = false |
if this is set to true, the target object will be disabled when picked More... | |
GameObject | TargetObjectToDisable |
the object to disable on pick if DisableTargetObjectOnPick is true More... | |
float | TargetObjectDisableDelay = 1f |
the time in seconds before disabling the target if DisableTargetObjectOnPick is true More... | |
GameObject | Model |
the visual representation of this picker More... | |
bool | RequireCharacterComponent = true |
if this is true, this pickable item will only be pickable by objects with a Character component More... | |
bool | RequirePlayerType = true |
if this is true, this pickable item will only be pickable by objects with a Character component of type player More... | |
Protected Member Functions | |
override void | Pick (GameObject picker) |
What happens when the weapon gets picked More... | |
override bool | CheckIfPickable () |
Checks if the object is pickable. More... | |
Protected Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
virtual void | Start () |
virtual IEnumerator | DisableTargetObjectCoroutine () |
virtual IEnumerator | DisablePickerCoroutine () |
virtual void | Effects () |
Triggers the various pick effects More... | |
Protected Attributes | |
CharacterHandleWeapon | _characterHandleWeapon |
Protected Attributes inherited from MoreMountains.TopDownEngine.PickableItem | |
Collider | _collider |
Collider2D | _collider2D |
GameObject | _collidingObject |
Character | _character = null |
bool | _pickable = false |
ItemPicker | _itemPicker = null |
WaitForSeconds | _disableDelay |
Additional Inherited Members | |
Public Member Functions inherited from MoreMountains.TopDownEngine.PickableItem | |
virtual void | OnTriggerEnter (Collider collider) |
Triggered when something collides with the coin More... | |
virtual void | OnTriggerEnter2D (Collider2D collider) |
Triggered when something collides with the coin More... | |
virtual void | PickItem (GameObject picker) |
Check if the item is pickable and if yes, proceeds with triggering the effects and disabling the object More... | |
Add this class to a collectible to have the player change weapon when collecting it
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protectedvirtual |
Checks if the object is pickable.
false
Reimplemented from MoreMountains.TopDownEngine.PickableItem.
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protectedvirtual |
What happens when the weapon gets picked
Reimplemented from MoreMountains.TopDownEngine.PickableItem.
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protected |
int MoreMountains.TopDownEngine.PickableWeapon.HandleWeaponID = 1 |
the ID of the CharacterHandleWeapon ability you want this weapon to go to (1 by default)
Weapon MoreMountains.TopDownEngine.PickableWeapon.WeaponToGive |
the new weapon the player gets when collecting this object