This class handles the movement of a pathed projectile
More...
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| virtual void | Initialize (Transform destination, float speed) |
| | Initializes the specified destination and speed. More...
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| virtual void | Update () |
| | Every frame, me move the projectile's position to its destination More...
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This class handles the movement of a pathed projectile
◆ Initialize()
| virtual void MoreMountains.TopDownEngine.PathedProjectile.Initialize |
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Transform |
destination, |
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float |
speed |
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) |
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virtual |
Initializes the specified destination and speed.
- Parameters
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| destination | Destination. |
| speed | Speed. |
◆ Update()
| virtual void MoreMountains.TopDownEngine.PathedProjectile.Update |
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protectedvirtual |
Every frame, me move the projectile's position to its destination
◆ _destination
| Transform MoreMountains.TopDownEngine.PathedProjectile._destination |
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protected |
the destination of the projectile
◆ _speed
| float MoreMountains.TopDownEngine.PathedProjectile._speed |
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protected |
◆ DestroyEffect
| GameObject MoreMountains.TopDownEngine.PathedProjectile.DestroyEffect |
The effect to instantiate when the object gets destroyed.
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/Common/Scripts/Characters/AI/Automation/PathedProjectile.cs