Add this component to an object and it will cause damage to objects that collide with it.
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| virtual void | OnTriggerStay2D (Collider2D collider) |
| | When a collision with the player is triggered, we give damage to the player and knock it back.
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| virtual void | OnTriggerEnter2D (Collider2D collider) |
| | when something enters our zone, we call our colliding endpoint
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| virtual void | OnTriggerStay (Collider collider) |
| | when something stays in the zone, we call our colliding endpoint
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| virtual void | OnTriggerEnter (Collider collider) |
| | When something enters our zone, we call our colliding endpoint.
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| virtual void | Awake () |
| | Initialization.
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| virtual void | OnEnable () |
| | OnEnable we set the start time to the current timestamp.
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| virtual void | Colliding (GameObject collider) |
| | When colliding, we kill our collider if it's a Health equipped object.
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Add this component to an object and it will cause damage to objects that collide with it.
◆ Awake()
| virtual void MoreMountains.TopDownEngine.KillZone.Awake |
( |
| ) |
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protectedvirtual |
◆ Colliding()
| virtual void MoreMountains.TopDownEngine.KillZone.Colliding |
( |
GameObject | collider | ) |
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protectedvirtual |
When colliding, we kill our collider if it's a Health equipped object.
- Parameters
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◆ OnEnable()
| virtual void MoreMountains.TopDownEngine.KillZone.OnEnable |
( |
| ) |
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protectedvirtual |
OnEnable we set the start time to the current timestamp.
◆ OnTriggerEnter()
| virtual void MoreMountains.TopDownEngine.KillZone.OnTriggerEnter |
( |
Collider | collider | ) |
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virtual |
When something enters our zone, we call our colliding endpoint.
- Parameters
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◆ OnTriggerEnter2D()
| virtual void MoreMountains.TopDownEngine.KillZone.OnTriggerEnter2D |
( |
Collider2D | collider | ) |
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virtual |
when something enters our zone, we call our colliding endpoint
- Parameters
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◆ OnTriggerStay()
| virtual void MoreMountains.TopDownEngine.KillZone.OnTriggerStay |
( |
Collider | collider | ) |
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virtual |
when something stays in the zone, we call our colliding endpoint
- Parameters
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◆ OnTriggerStay2D()
| virtual void MoreMountains.TopDownEngine.KillZone.OnTriggerStay2D |
( |
Collider2D | collider | ) |
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virtual |
When a collision with the player is triggered, we give damage to the player and knock it back.
- Parameters
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| collider | what's colliding with the object. |
◆ _colliderHealth
| Health MoreMountains.TopDownEngine.KillZone._colliderHealth |
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protected |
◆ TargetLayerMask
| LayerMask MoreMountains.TopDownEngine.KillZone.TargetLayerMask = LayerManager.PlayerLayerMask |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/Common/Scripts/Characters/Damage/KillZone.cs