◆ Initialization()
virtual void MoreMountains.TopDownEngine.DeadlineDoor.Initialization |
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protectedvirtual |
◆ IsLeft()
virtual bool MoreMountains.TopDownEngine.DeadlineDoor.IsLeft |
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Vector3 |
otherPosition | ) |
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protectedvirtual |
◆ OnTriggerEnter2D()
void MoreMountains.TopDownEngine.DeadlineDoor.OnTriggerEnter2D |
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Collider2D |
other | ) |
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protected |
◆ RotateDoor()
virtual IEnumerator MoreMountains.TopDownEngine.DeadlineDoor.RotateDoor |
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float |
currentAngle, |
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float |
targetAngle |
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) |
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protectedvirtual |
◆ Start()
virtual void MoreMountains.TopDownEngine.DeadlineDoor.Start |
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protectedvirtual |
◆ _boxCollider2D
BoxCollider2D MoreMountains.TopDownEngine.DeadlineDoor._boxCollider2D |
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protected |
◆ _newAngles
Vector3 MoreMountains.TopDownEngine.DeadlineDoor._newAngles |
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protected |
◆ _rotating
bool MoreMountains.TopDownEngine.DeadlineDoor._rotating = false |
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protected |
◆ _vectorA
Vector3 MoreMountains.TopDownEngine.DeadlineDoor._vectorA |
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protected |
◆ _vectorB
Vector3 MoreMountains.TopDownEngine.DeadlineDoor._vectorB |
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protected |
◆ DoorMovementDuration
float MoreMountains.TopDownEngine.DeadlineDoor.DoorMovementDuration = 0.3f |
◆ MovementCurve
◆ OpenAngle
float MoreMountains.TopDownEngine.DeadlineDoor.OpenAngle = 100f |
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/Demos/Deadline/Scripts/DeadlineDoor.cs