This class is used in the Deadline demos to mark collectibles and disable them if they've been collected in a past visit of the level.
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| virtual void | Collect () |
| | Call this to collect this collectible and keep track of it in the future.
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| virtual void | Start () |
| | On Start we disable our game object if needed.
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| virtual void | DisableIfAlreadyCollected () |
| | Disables the game object if it's already been collected in the past.
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| virtual void | Disable () |
| | Disable this game object.
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This class is used in the Deadline demos to mark collectibles and disable them if they've been collected in a past visit of the level.
◆ Collect()
| virtual void MoreMountains.TopDownEngine.DeadlineCollectible.Collect |
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virtual |
Call this to collect this collectible and keep track of it in the future.
◆ Disable()
| virtual void MoreMountains.TopDownEngine.DeadlineCollectible.Disable |
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protectedvirtual |
Disable this game object.
◆ DisableIfAlreadyCollected()
| virtual void MoreMountains.TopDownEngine.DeadlineCollectible.DisableIfAlreadyCollected |
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protectedvirtual |
Disables the game object if it's already been collected in the past.
◆ Start()
| virtual void MoreMountains.TopDownEngine.DeadlineCollectible.Start |
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protectedvirtual |
On Start we disable our game object if needed.
◆ CollectibleName
| string MoreMountains.TopDownEngine.DeadlineCollectible.CollectibleName = "" |
The documentation for this class was generated from the following file: