This class is used in the Deadline demos to mark collectibles and disable them if they've been collected in a past visit of the level
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virtual void | Collect () |
| Call this to collect this collectible and keep track of it in the future More...
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This class is used in the Deadline demos to mark collectibles and disable them if they've been collected in a past visit of the level
◆ Collect()
virtual void MoreMountains.TopDownEngine.DeadlineCollectible.Collect |
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virtual |
Call this to collect this collectible and keep track of it in the future
◆ Disable()
virtual void MoreMountains.TopDownEngine.DeadlineCollectible.Disable |
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protectedvirtual |
Disable this game object.
◆ DisableIfAlreadyCollected()
virtual void MoreMountains.TopDownEngine.DeadlineCollectible.DisableIfAlreadyCollected |
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Disables the game object if it's already been collected in the past.
◆ Start()
virtual void MoreMountains.TopDownEngine.DeadlineCollectible.Start |
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On Start we disable our game object if needed
◆ CollectibleName
string MoreMountains.TopDownEngine.DeadlineCollectible.CollectibleName = "" |
The documentation for this class was generated from the following file: