Add this to a Cinemachine camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition.
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| virtual void | Awake () |
| | On Awake we store our CM camera.
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| virtual void | SetPriority (int newPriority) |
| virtual void | OnEnable () |
| | On enable we start listening for events.
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| virtual void | OnDisable () |
| | Stops listening for events.
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Add this to a Cinemachine camera and it'll be able to listen to MMCinemachinePriorityEvent, usually triggered by a MMFeedbackCinemachineTransition.
◆ Awake()
| virtual void MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.Awake |
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On Awake we store our CM camera.
◆ GetDeltaTime()
| virtual float MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.GetDeltaTime |
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◆ GetTime()
| virtual float MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.GetTime |
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◆ OnDisable()
| virtual void MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.OnDisable |
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protectedvirtual |
Stops listening for events.
◆ OnEnable()
| virtual void MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.OnEnable |
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protectedvirtual |
On enable we start listening for events.
◆ SetPriority()
| virtual void MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.SetPriority |
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int | newPriority | ) |
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protectedvirtual |
◆ Channel
| int MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.Channel = 0 |
the channel to listen to - has to match the one on the feedback
◆ ChannelMode
| MMChannelModes MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.ChannelMode = MMChannelModes.Int |
◆ MMChannelDefinition
| MMChannel MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.MMChannelDefinition = null |
the MMChannel definition asset to use to listen for events. The feedbacks targeting this shaker will have to reference that same MMChannel definition to receive events - to create a MMChannel, right click anywhere in your project (usually in a Data folder) and go MoreMountains > MMChannel, then name it with some unique name
◆ TimescaleMode
| TimescaleModes MoreMountains.FeedbacksForThirdParty.MMCinemachinePriorityListener.TimescaleMode = TimescaleModes.Scaled |
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMFeedbacks/MMFeedbacksForThirdParty/Cinemachine/Shakers/MMCinemachinePriorityListener.cs