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virtual string | GetLabel () |
| you can override this when creating a custom feedback to have it behave differently and display a different label More...
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virtual float | ComputeIntensity (float intensity, Vector3 position) |
| Computes the new intensity, taking into account constant intensity and potential randomness More...
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virtual void | CacheRequiresSetup () |
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virtual bool | EvaluateRequiresSetup () |
| Override this method to determine if a feedback requires setup More...
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virtual void | SetFeedbackDuration (float newDuration) |
| Use this method to change the duration of this feedback More...
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virtual void | PreInitialization (MMF_Player owner, int index) |
| Runs at Awake, lets you preinitialize your custom feedback before Initialization More...
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virtual void | Initialization (MMF_Player owner, int index) |
| Typically runs on Start, Initializes the feedback and its timing related variables More...
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virtual void | SetIndexInFeedbacksList (int index) |
| Lets you specify at what index this feedback is in the list - use carefully (or don't use at all) More...
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virtual void | AutomaticShakerSetup () |
| Call this method (either directly or via the inspector button) to try and automatically setup this feedback's corresponding shaker in the scene More...
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virtual void | ForceAutomateTargetAcquisition () |
| Lets you force target acquisition, outside of initialization where it usually occurs More...
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virtual void | Play (Vector3 position, float feedbacksIntensity=1.0f) |
| Plays the feedback More...
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virtual void | SetSequence (MMSequence newSequence) |
| Use this method to change this feedback's sequence at runtime More...
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virtual void | Stop (Vector3 position, float feedbacksIntensity=1.0f) |
| Stops all feedbacks from playing. Will stop repeating feedbacks, and call custom stop implementations More...
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virtual void | SkipToTheEnd (Vector3 position, float feedbacksIntensity=1.0f) |
| Called when skipping to the end of MMF_Player, calls custom Skip on all feedbacks More...
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virtual void | ForceInitialValue (Vector3 position, float feedbacksIntensity=1.0f) |
| Forces the feedback to set its initial value (behavior will change from feedback to feedback, but for example, a Position feedback that moves a Transform from point A to B would automatically move the Transform to point A when ForceInitialState is called More...
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virtual void | RestoreInitialValues () |
| Called when restoring the initial state of a player, calls custom Restore on all feedbacks More...
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virtual void | ResetFeedback () |
| Calls this feedback's custom reset More...
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virtual void | ResetCooldown () |
| Resets the cooldown for this feedback, allowing it to be played again instantly More...
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virtual void | PlayerComplete () |
| This gets called by the MMF Player when all feedbacks have completed playing More...
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virtual void | SetDelayBetweenRepeats (float delay) |
| Use this method to specify a new delay between repeats at runtime More...
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virtual void | SetInitialDelay (float delay) |
| Use this method to specify a new initial delay at runtime More...
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virtual void | ComputeNewRandomDurationMultiplier () |
| Computes a new random duration multiplier More...
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virtual void | ResetPlayCount () |
| Resets the play count of this feedback More...
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virtual void | ComputeTotalDuration () |
| Computes the total duration of this feedback More...
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virtual void | InitializeCustomAttributes () |
| Use this method to initialize any custom attributes you may have More...
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virtual void | OnValidate () |
| Triggered when a change happens in the inspector More...
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virtual void | OnAddFeedback () |
| Triggered when the feedback gets added to the player More...
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virtual void | OnDestroy () |
| Triggered when that feedback gets destroyed More...
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virtual void | OnDisable () |
| Triggered when the host MMF Player gets disabled More...
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virtual void | OnDrawGizmosSelectedHandler () |
| Triggered when the host MMF Player gets selected, can be used to draw gizmos More...
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virtual Color | DisplayColor [get] |
| use this color to customize the background color of the feedback in the MMF_Player's list More...
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virtual IEnumerator | Pause [get] |
| set this to true if your feedback should pause the execution of the feedback sequence More...
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virtual bool | HoldingPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run More...
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virtual bool | LooperPause [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | ScriptDrivenPause [getset] |
| if this is true, this feedback will pause and wait until Resume() is called on its parent MMFeedbacks to resume execution More...
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virtual float | ScriptDrivenPauseAutoResume [getset] |
| if this is a positive value, the feedback will auto resume after that duration if it hasn't been resumed via script already More...
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virtual bool | LooperStart [get] |
| if this is true, this feedback will wait until all previous feedbacks have run, then run all previous feedbacks again More...
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virtual bool | HasChannel [get] |
| if this is true, the Channel property will be displayed, otherwise it'll be hidden
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virtual bool | HasAutomaticShakerSetup [get] |
| if this is true, this feedback will display an automatic shaker setup button
More...
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virtual bool | HasRandomness [get] |
| if this is true, the Randomness group will be displayed, otherwise it'll be hidden
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virtual bool | CanForceInitialValue [get] |
| if this is true, this feedback implements ForceInitialState, otherwise calling that method will have no effect More...
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virtual bool | ForceInitialValueDelayed [get] |
| if this is true, force initial value will happen over two frames More...
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virtual bool | HasAutomatedTargetAcquisition [get] |
| whether or not this feedback can automatically grab the target on this game object, or a parent, a child, or on a reference holder More...
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virtual MMF_ReferenceHolder | ForcedReferenceHolder [getset] |
| when in forced reference mode, this will contain the forced reference holder that will be used (usually set by itself) More...
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virtual bool | HasRange [get] |
| if this is true, the Range group will be displayed, otherwise it'll be hidden
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virtual int | PlaysLeft [get] |
| the total amount of plays this feedback has left More...
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virtual bool | HasCustomInspectors [get] |
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virtual bool | InCooldown [get] |
| returns true if this feedback is in cooldown at this time (and thus can't play), false otherwise More...
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virtual bool | IsPlaying [getset] |
| if this is true, this feedback is currently playing More...
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virtual float | ComputedRandomMultiplier [get] |
| Returns the random multiplier to apply to this feedback's output More...
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virtual TimescaleModes | ComputedTimescaleMode [get] |
| Returns the timescale mode to use in logic, taking into account the one set at the feedback level and the player level More...
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virtual bool | InScaledTimescaleMode [get] |
| returns true if this feedback is in Scaled timescale mode, false otherwise More...
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virtual float | FeedbackTime [get] |
| the time (or unscaled time) based on the selected Timing settings More...
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virtual float | FeedbackDeltaTime [get] |
| the delta time (or unscaled delta time) based on the selected Timing settings More...
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virtual float | TotalDuration [get] |
| The total duration of this feedback : total = initial delay + duration * (number of repeats + delay between repeats)
More...
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virtual bool | IsExpanded [getset] |
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virtual bool | RequiresSetup [get] |
| A flag used to determine if a feedback has all it needs, or if it requires some extra setup. This flag will be used to display a warning icon in the inspector if the feedback is not ready to be played. More...
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virtual string | RequiredTarget [get] |
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virtual bool | DrawGroupInspectors [get] |
| if this is true, group inspectors will be displayed within this feedback More...
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virtual bool | DisplayFullHeaderColor [get] |
| if this is true, the feedback will be displayed in the MMF Player's list with a full color background, as opposed to just a small line on the left More...
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virtual string | RequiresSetupText [get] |
| defines the setup text that will be displayed on the feedback, should setup be required More...
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virtual string | RequiredTargetText [get] |
| the text used to describe the required target More...
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virtual string | RequiredTargetTextExtra [get] |
| the text used to describe the required target, if more info is needed More...
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virtual string | RequiredChannelText [get] |
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virtual float | FeedbackStartedAt [get] |
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virtual float | FeedbackDuration [getset] |
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virtual bool | FeedbackPlaying [get] |
| whether or not this feedback is playing right now More...
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virtual MMChannelData | ChannelData [get] |
| a ChannelData object, ready to pass to an event More...
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virtual bool | InInitialDelay [getset] |
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virtual float? | FinalNormalizedTime [get] |
| Returns the t value at which to evaluate a curve at the end of this feedback's play time More...
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virtual bool | NormalPlayDirection [get] |
| Returns true if this feedback should play normally, or false if it should play in rewind More...
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virtual bool | ShouldPlayInThisSequenceDirection [get] |
| Returns true if this feedback should play in the current parent MMFeedbacks direction, according to its MMFeedbacksDirectionCondition setting More...
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