TopDown Engine  v4.1
CharacterPersistence.cs File Reference

Classes

class  MoreMountains.TopDownEngine.CharacterPersistence
 Add this component to a Character and it'll persist with its exact current state when transitioning to a new scene. It'll be automatically passed to the new scene's LevelManager to be used as this scene's main character. It'll keep the exact state all its components are in at the moment they finish the level. Its health, enabled abilities, component values, equipped weapons, new components you may have added, etc, will all remain once in the new scene. Animator parameters : None More...
 

Namespaces

namespace  MoreMountains
 
namespace  MoreMountains.TopDownEngine