TopDown Engine
v3.6
|
Classes | |
struct | AsyncBakeOperation |
Public Member Functions | |
void | StartBakingSurfaces (UnityEngine.Object[] surfaces) |
bool | IsSurfaceBaking (NavMeshSurface surface) |
void | ClearSurfaces (UnityEngine.Object[] surfaces) |
void UnityEditor.AI.NavMeshAssetManager.ClearSurfaces | ( | UnityEngine.Object[] | surfaces | ) |
bool UnityEditor.AI.NavMeshAssetManager.IsSurfaceBaking | ( | NavMeshSurface | surface | ) |
void UnityEditor.AI.NavMeshAssetManager.StartBakingSurfaces | ( | UnityEngine.Object[] | surfaces | ) |