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int | agentTypeID [get, set] |
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CollectObjects | collectObjects [get, set] |
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Vector3 | size [get, set] |
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Vector3 | center [get, set] |
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LayerMask | layerMask [get, set] |
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NavMeshCollectGeometry | useGeometry [get, set] |
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int | defaultArea [get, set] |
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bool | ignoreNavMeshAgent [get, set] |
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bool | ignoreNavMeshObstacle [get, set] |
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bool | overrideTileSize [get, set] |
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int | tileSize [get, set] |
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bool | overrideVoxelSize [get, set] |
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float | voxelSize [get, set] |
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bool | buildHeightMesh [get, set] |
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NavMeshData | navMeshData [get, set] |
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static List< NavMeshSurface > | activeSurfaces [get] |
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◆ AddData()
void UnityEngine.AI.NavMeshSurface.AddData |
( |
| ) |
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◆ BuildNavMesh()
void UnityEngine.AI.NavMeshSurface.BuildNavMesh |
( |
| ) |
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◆ GetBuildSettings()
NavMeshBuildSettings UnityEngine.AI.NavMeshSurface.GetBuildSettings |
( |
| ) |
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◆ RemoveData()
void UnityEngine.AI.NavMeshSurface.RemoveData |
( |
| ) |
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◆ UpdateNavMesh()
AsyncOperation UnityEngine.AI.NavMeshSurface.UpdateNavMesh |
( |
NavMeshData |
data | ) |
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◆ activeSurfaces
◆ agentTypeID
int UnityEngine.AI.NavMeshSurface.agentTypeID |
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getset |
◆ buildHeightMesh
bool UnityEngine.AI.NavMeshSurface.buildHeightMesh |
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getset |
◆ center
Vector3 UnityEngine.AI.NavMeshSurface.center |
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getset |
◆ collectObjects
◆ defaultArea
int UnityEngine.AI.NavMeshSurface.defaultArea |
|
getset |
◆ ignoreNavMeshAgent
bool UnityEngine.AI.NavMeshSurface.ignoreNavMeshAgent |
|
getset |
◆ ignoreNavMeshObstacle
bool UnityEngine.AI.NavMeshSurface.ignoreNavMeshObstacle |
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getset |
◆ layerMask
LayerMask UnityEngine.AI.NavMeshSurface.layerMask |
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getset |
◆ navMeshData
NavMeshData UnityEngine.AI.NavMeshSurface.navMeshData |
|
getset |
◆ overrideTileSize
bool UnityEngine.AI.NavMeshSurface.overrideTileSize |
|
getset |
◆ overrideVoxelSize
bool UnityEngine.AI.NavMeshSurface.overrideVoxelSize |
|
getset |
◆ size
Vector3 UnityEngine.AI.NavMeshSurface.size |
|
getset |
◆ tileSize
int UnityEngine.AI.NavMeshSurface.tileSize |
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getset |
◆ useGeometry
NavMeshCollectGeometry UnityEngine.AI.NavMeshSurface.useGeometry |
|
getset |
◆ voxelSize
float UnityEngine.AI.NavMeshSurface.voxelSize |
|
getset |
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/ThirdParty/NavMeshComponents/Scripts/NavMeshSurface.cs