Spawns pathed projectiles.
More...
|
| virtual void | Start () |
| | Initialization.
|
| virtual void | Update () |
| | Every frame, we check if we need to instantiate a new projectile.
|
Spawns pathed projectiles.
◆ OnDrawGizmos()
| virtual void MoreMountains.TopDownEngine.PathedProjectileSpawner.OnDrawGizmos |
( |
| ) |
|
|
virtual |
◆ Start()
| virtual void MoreMountains.TopDownEngine.PathedProjectileSpawner.Start |
( |
| ) |
|
|
protectedvirtual |
◆ Update()
| virtual void MoreMountains.TopDownEngine.PathedProjectileSpawner.Update |
( |
| ) |
|
|
protectedvirtual |
Every frame, we check if we need to instantiate a new projectile.
◆ _nextShotInSeconds
| float MoreMountains.TopDownEngine.PathedProjectileSpawner._nextShotInSeconds |
|
protected |
◆ Destination
| Transform MoreMountains.TopDownEngine.PathedProjectileSpawner.Destination |
the pathed projectile's destination
◆ FireRate
| float MoreMountains.TopDownEngine.PathedProjectileSpawner.FireRate |
the frequency of the spawns
◆ Projectile
◆ SpawnEffect
| GameObject MoreMountains.TopDownEngine.PathedProjectileSpawner.SpawnEffect |
the effect to instantiate at each spawn
◆ Speed
| float MoreMountains.TopDownEngine.PathedProjectileSpawner.Speed |
the speed of the projectiles
The documentation for this class was generated from the following file: