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TopDown Engine v4.5
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Public Attributes | |
| GameObject | SplitHUD |
| the HUD to display when in split screen mode | |
| GameObject | GroupHUD |
| the HUD to display when in group camera mode | |
| GameObject | SplittersGUI |
| a UI object used to display the splitters UI images | |
| Public Attributes inherited from MoreMountains.TopDownEngine.GUIManager | |
| Canvas | MainCanvas |
| the main canvas | |
| GameObject | HUD |
| the game object that contains the heads up display (avatar, health, points...) | |
| MMProgressBar[] | HealthBars |
| the health bars to update | |
| MMProgressBar[] | DashBars |
| the dash bars to update | |
| AmmoDisplay[] | AmmoDisplays |
| the panels and bars used to display current weapon ammo | |
| GameObject | PauseScreen |
| the pause screen game object | |
| GameObject | DeathScreen |
| the death screen | |
| CanvasGroup | Buttons |
| The mobile buttons. | |
| CanvasGroup | Arrows |
| The mobile arrows. | |
| CanvasGroup | Joystick |
| The mobile movement joystick. | |
| Text | PointsText |
| the points counter | |
| string | PointsTextPattern = "000000" |
| the pattern to apply to format the display of points | |
Additional Inherited Members | |
| Public Member Functions inherited from MoreMountains.TopDownEngine.GUIManager | |
| virtual void | SetHUDActive (bool state) |
| Sets the HUD active or inactive. | |
| virtual void | SetAvatarActive (bool state) |
| Sets the avatar active or inactive. | |
| virtual void | SetMobileControlsActive (bool state, InputManager.MovementControls movementControl=InputManager.MovementControls.Joystick) |
| Called by the input manager, this method turns controls visible or not depending on what's been chosen. | |
| virtual void | SetPauseScreen (bool state) |
| Sets the pause screen on or off. | |
| virtual void | SetDeathScreen (bool state) |
| Sets the death screen on or off. | |
| virtual void | SetDashBar (bool state, string playerID) |
| Sets the jetpackbar active or not. | |
| virtual void | SetAmmoDisplays (bool state, string playerID, int ammoDisplayID) |
| Sets the ammo displays active or not. | |
| virtual void | RefreshPoints () |
| Sets the text to the game manager's points. | |
| virtual void | UpdateHealthBar (float currentHealth, float minHealth, float maxHealth, string playerID) |
| Updates the health bar. | |
| virtual void | UpdateDashBars (float currentFuel, float minFuel, float maxFuel, string playerID) |
| Updates the dash bars. | |
| virtual void | UpdateAmmoDisplays (bool magazineBased, int totalAmmo, int maxAmmo, int ammoInMagazine, int magazineSize, string playerID, int ammoDisplayID, bool displayTotal) |
| Updates the (optional) ammo displays. | |
| Static Public Member Functions inherited from MoreMountains.Tools.MMSingleton< T > | |
| static T | TryGetInstance () |
| Protected Member Functions inherited from MoreMountains.TopDownEngine.GUIManager | |
| override void | Awake () |
| Initialization. | |
| virtual void | Initialization () |
| virtual void | Start () |
| Initialization. | |
| Protected Member Functions inherited from MoreMountains.Tools.MMSingleton< T > | |
| virtual void | InitializeSingleton () |
| Initializes the singleton. | |
| Static Protected Member Functions inherited from MoreMountains.TopDownEngine.GUIManager | |
| static void | InitializeStatics () |
| Statics initialization to support enter play modes. | |
| Protected Attributes inherited from MoreMountains.TopDownEngine.GUIManager | |
| float | _initialJoystickAlpha |
| float | _initialButtonsAlpha |
| bool | _initialized = false |
| Static Protected Attributes inherited from MoreMountains.Tools.MMSingleton< T > | |
| static T | _instance |
| Properties inherited from MoreMountains.Tools.MMSingleton< T > | |
| static bool | HasInstance [get] |
| static T | Current [get] |
| static T | Instance [get] |
| Singleton design pattern. | |
| GameObject MoreMountains.TopDownEngine.MultiplayerGUIManager.GroupHUD |
the HUD to display when in group camera mode
| GameObject MoreMountains.TopDownEngine.MultiplayerGUIManager.SplitHUD |
the HUD to display when in split screen mode
| GameObject MoreMountains.TopDownEngine.MultiplayerGUIManager.SplittersGUI |
a UI object used to display the splitters UI images