TopDown Engine  v4.2
MoreMountains.TopDownEngine.Health Member List

This is the complete list of members for MoreMountains.TopDownEngine.Health, including all inherited members.

_autoRespawnMoreMountains.TopDownEngine.Healthprotected
_characterMoreMountains.TopDownEngine.Healthprotected
_characterControllerMoreMountains.TopDownEngine.Healthprotected
_characterMovementMoreMountains.TopDownEngine.Healthprotected
_collider2DMoreMountains.TopDownEngine.Healthprotected
_collider3DMoreMountains.TopDownEngine.Healthprotected
_controllerMoreMountains.TopDownEngine.Healthprotected
_damageOverTimeCoroutinesMoreMountains.TopDownEngine.Healthprotected
_deathAnimatorParameterMoreMountains.TopDownEngine.Healthprotected
_deathAnimatorParameterNameMoreMountains.TopDownEngine.Healthprotectedstatic
_hasColorPropertyMoreMountains.TopDownEngine.Healthprotected
_hasDeathParameterMoreMountains.TopDownEngine.Healthprotected
_hasHealthAsIntParameterMoreMountains.TopDownEngine.Healthprotected
_hasHealthParameterMoreMountains.TopDownEngine.Healthprotected
_healthAnimatorParameterMoreMountains.TopDownEngine.Healthprotected
_healthAnimatorParameterNameMoreMountains.TopDownEngine.Healthprotectedstatic
_healthAsIntAnimatorParameterMoreMountains.TopDownEngine.Healthprotected
_healthAsIntAnimatorParameterNameMoreMountains.TopDownEngine.Healthprotectedstatic
_healthBarMoreMountains.TopDownEngine.Healthprotected
_initialColorMoreMountains.TopDownEngine.Healthprotected
_initializedMoreMountains.TopDownEngine.Healthprotected
_initialLayerMoreMountains.TopDownEngine.Healthprotected
_initialPositionMoreMountains.TopDownEngine.Healthprotected
_interruptiblesDamageOverTimeCoroutinesMoreMountains.TopDownEngine.Healthprotected
_propertyBlockMoreMountains.TopDownEngine.Healthprotected
_proximityManagedMoreMountains.TopDownEngine.Healthprotected
_rendererMoreMountains.TopDownEngine.Healthprotected
Awake()MoreMountains.TopDownEngine.Healthprotectedvirtual
BindAnimator()MoreMountains.TopDownEngine.Healthprotectedvirtual
CanGetKnockback(List< TypedDamage > typedDamages)MoreMountains.TopDownEngine.Healthvirtual
CanTakeDamageThisFrame()MoreMountains.TopDownEngine.Healthvirtual
ChangeLayerOnDeathMoreMountains.TopDownEngine.Health
ChangeLayersRecursivelyOnDeathMoreMountains.TopDownEngine.Health
ColorMaterialPropertyNameMoreMountains.TopDownEngine.Health
ComputeCharacterConditionStateChanges(List< TypedDamage > typedDamages)MoreMountains.TopDownEngine.Healthprotectedvirtual
ComputeCharacterMovementMultipliers(List< TypedDamage > typedDamages)MoreMountains.TopDownEngine.Healthprotectedvirtual
ComputeDamageOutput(float damage, List< TypedDamage > typedDamages=null, bool damageApplied=false)MoreMountains.TopDownEngine.Healthvirtual
ComputeKnockbackForce(Vector3 knockbackForce, List< TypedDamage > typedDamages=null)MoreMountains.TopDownEngine.Healthvirtual
CurrentHealthMoreMountains.TopDownEngine.Health
Damage(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null)MoreMountains.TopDownEngine.Healthvirtual
DamageDisabled()MoreMountains.TopDownEngine.Healthvirtual
DamageEnabled()MoreMountains.TopDownEngine.Healthvirtual
DamageEnabled(float delay)MoreMountains.TopDownEngine.Healthvirtual
DamageMMFeedbacksMoreMountains.TopDownEngine.Health
DamageOverTime(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null, int amountOfRepeats=0, float durationBetweenRepeats=1f, bool interruptible=true, DamageType damageType=null)MoreMountains.TopDownEngine.Healthvirtual
DamageOverTimeCo(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null, int amountOfRepeats=0, float durationBetweenRepeats=1f, bool interruptible=true, DamageType damageType=null)MoreMountains.TopDownEngine.Healthprotectedvirtual
DeathMMFeedbacksMoreMountains.TopDownEngine.Health
DelayBeforeDestructionMoreMountains.TopDownEngine.Health
DestroyObject()MoreMountains.TopDownEngine.Healthprotectedvirtual
DestroyOnDeathMoreMountains.TopDownEngine.Health
DisableAnimatorLogsMoreMountains.TopDownEngine.Health
DisableChildCollisionsOnDeathMoreMountains.TopDownEngine.Health
DisableCollisionsOnDeathMoreMountains.TopDownEngine.Health
DisableControllerOnDeathMoreMountains.TopDownEngine.Health
DisableModelOnDeathMoreMountains.TopDownEngine.Health
FeedbackIsProportionalToDamageMoreMountains.TopDownEngine.Health
GrabAnimator()MoreMountains.TopDownEngine.Healthprotectedvirtual
ImmuneToDamageMoreMountains.TopDownEngine.Health
ImmuneToKnockbackMoreMountains.TopDownEngine.Health
ImmuneToKnockbackIfZeroDamageMoreMountains.TopDownEngine.Health
InitialHealthMoreMountains.TopDownEngine.Health
Initialization()MoreMountains.TopDownEngine.Healthvirtual
InitializeCurrentHealth()MoreMountains.TopDownEngine.Healthvirtual
InitializedMoreMountains.TopDownEngine.Health
InterruptAllDamageOverTime()MoreMountains.TopDownEngine.Healthvirtual
InterruptAllDamageOverTimeOfType(DamageType damageType)MoreMountains.TopDownEngine.Healthvirtual
InvulnerableMoreMountains.TopDownEngine.Health
Kill()MoreMountains.TopDownEngine.Healthvirtual
KnockbackForceMultiplierMoreMountains.TopDownEngine.Health
LastDamageMoreMountains.TopDownEngine.Health
LastDamageDirectionMoreMountains.TopDownEngine.Health
LayerOnDeathMoreMountains.TopDownEngine.Health
MasterHealthMoreMountains.TopDownEngine.Health
MaximumHealthMoreMountains.TopDownEngine.Health
ModelMoreMountains.TopDownEngine.Health
OnDeathMoreMountains.TopDownEngine.Health
OnDeathDelegate()MoreMountains.TopDownEngine.Health
OnDisable()MoreMountains.TopDownEngine.Healthprotectedvirtual
OnEnable()MoreMountains.TopDownEngine.Healthprotectedvirtual
OnHitMoreMountains.TopDownEngine.Health
OnHitDelegate()MoreMountains.TopDownEngine.Health
OnReviveMoreMountains.TopDownEngine.Health
OnReviveDelegate()MoreMountains.TopDownEngine.Health
PointsWhenDestroyedMoreMountains.TopDownEngine.Health
PreventTakeSelfDamageMoreMountains.TopDownEngine.Health
ReceiveHealth(float health, GameObject instigator)MoreMountains.TopDownEngine.Healthvirtual
ResetColorOnReviveMoreMountains.TopDownEngine.Health
ResetHealthOnEnableMoreMountains.TopDownEngine.Health
ResetHealthToMaxHealth()MoreMountains.TopDownEngine.Healthvirtual
RespawnAtInitialLocationMoreMountains.TopDownEngine.Health
Revive()MoreMountains.TopDownEngine.Healthvirtual
SetHealth(float newValue)MoreMountains.TopDownEngine.Healthvirtual
Start()MoreMountains.TopDownEngine.Healthprotectedvirtual
StopAllDamageOverTime()MoreMountains.TopDownEngine.Healthvirtual
StoreInitialPosition()MoreMountains.TopDownEngine.Healthvirtual
TargetAnimatorMoreMountains.TopDownEngine.Health
TargetDamageResistanceProcessorMoreMountains.TopDownEngine.Health
UpdateHealthAnimationParameters()MoreMountains.TopDownEngine.Healthprotectedvirtual
UpdateHealthBar(bool show)MoreMountains.TopDownEngine.Healthvirtual
UseMaterialPropertyBlocksMoreMountains.TopDownEngine.Health