_autoRespawn | MoreMountains.TopDownEngine.Health | protected |
_character | MoreMountains.TopDownEngine.Health | protected |
_characterController | MoreMountains.TopDownEngine.Health | protected |
_characterMovement | MoreMountains.TopDownEngine.Health | protected |
_collider2D | MoreMountains.TopDownEngine.Health | protected |
_collider3D | MoreMountains.TopDownEngine.Health | protected |
_controller | MoreMountains.TopDownEngine.Health | protected |
_damageOverTimeCoroutines | MoreMountains.TopDownEngine.Health | protected |
_deathAnimatorParameter | MoreMountains.TopDownEngine.Health | protected |
_deathAnimatorParameterName | MoreMountains.TopDownEngine.Health | protectedstatic |
_hasColorProperty | MoreMountains.TopDownEngine.Health | protected |
_healthAnimatorParameter | MoreMountains.TopDownEngine.Health | protected |
_healthAnimatorParameterName | MoreMountains.TopDownEngine.Health | protectedstatic |
_healthAsIntAnimatorParameter | MoreMountains.TopDownEngine.Health | protected |
_healthAsIntAnimatorParameterName | MoreMountains.TopDownEngine.Health | protectedstatic |
_healthBar | MoreMountains.TopDownEngine.Health | protected |
_initialColor | MoreMountains.TopDownEngine.Health | protected |
_initialized | MoreMountains.TopDownEngine.Health | protected |
_initialLayer | MoreMountains.TopDownEngine.Health | protected |
_initialPosition | MoreMountains.TopDownEngine.Health | protected |
_interruptiblesDamageOverTimeCoroutines | MoreMountains.TopDownEngine.Health | protected |
_propertyBlock | MoreMountains.TopDownEngine.Health | protected |
_renderer | MoreMountains.TopDownEngine.Health | protected |
Awake() | MoreMountains.TopDownEngine.Health | protectedvirtual |
BindAnimator() | MoreMountains.TopDownEngine.Health | protectedvirtual |
CanGetKnockback(List< TypedDamage > typedDamages) | MoreMountains.TopDownEngine.Health | virtual |
CanTakeDamageThisFrame() | MoreMountains.TopDownEngine.Health | virtual |
ChangeLayerOnDeath | MoreMountains.TopDownEngine.Health | |
ChangeLayersRecursivelyOnDeath | MoreMountains.TopDownEngine.Health | |
ColorMaterialPropertyName | MoreMountains.TopDownEngine.Health | |
ComputeCharacterConditionStateChanges(List< TypedDamage > typedDamages) | MoreMountains.TopDownEngine.Health | protectedvirtual |
ComputeCharacterMovementMultipliers(List< TypedDamage > typedDamages) | MoreMountains.TopDownEngine.Health | protectedvirtual |
ComputeDamageOutput(float damage, List< TypedDamage > typedDamages=null, bool damageApplied=false) | MoreMountains.TopDownEngine.Health | virtual |
ComputeKnockbackForce(Vector3 knockbackForce, List< TypedDamage > typedDamages=null) | MoreMountains.TopDownEngine.Health | virtual |
CurrentHealth | MoreMountains.TopDownEngine.Health | |
Damage(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null) | MoreMountains.TopDownEngine.Health | virtual |
DamageDisabled() | MoreMountains.TopDownEngine.Health | virtual |
DamageEnabled() | MoreMountains.TopDownEngine.Health | virtual |
DamageEnabled(float delay) | MoreMountains.TopDownEngine.Health | virtual |
DamageMMFeedbacks | MoreMountains.TopDownEngine.Health | |
DamageOverTime(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null, int amountOfRepeats=0, float durationBetweenRepeats=1f, bool interruptible=true, DamageType damageType=null) | MoreMountains.TopDownEngine.Health | virtual |
DamageOverTimeCo(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null, int amountOfRepeats=0, float durationBetweenRepeats=1f, bool interruptible=true, DamageType damageType=null) | MoreMountains.TopDownEngine.Health | protectedvirtual |
DeathMMFeedbacks | MoreMountains.TopDownEngine.Health | |
DelayBeforeDestruction | MoreMountains.TopDownEngine.Health | |
DestroyObject() | MoreMountains.TopDownEngine.Health | protectedvirtual |
DestroyOnDeath | MoreMountains.TopDownEngine.Health | |
DisableAnimatorLogs | MoreMountains.TopDownEngine.Health | |
DisableChildCollisionsOnDeath | MoreMountains.TopDownEngine.Health | |
DisableCollisionsOnDeath | MoreMountains.TopDownEngine.Health | |
DisableControllerOnDeath | MoreMountains.TopDownEngine.Health | |
DisableModelOnDeath | MoreMountains.TopDownEngine.Health | |
FeedbackIsProportionalToDamage | MoreMountains.TopDownEngine.Health | |
GrabAnimator() | MoreMountains.TopDownEngine.Health | protectedvirtual |
ImmuneToDamage | MoreMountains.TopDownEngine.Health | |
ImmuneToKnockback | MoreMountains.TopDownEngine.Health | |
ImmuneToKnockbackIfZeroDamage | MoreMountains.TopDownEngine.Health | |
InitialHealth | MoreMountains.TopDownEngine.Health | |
Initialization() | MoreMountains.TopDownEngine.Health | virtual |
InitializeCurrentHealth() | MoreMountains.TopDownEngine.Health | virtual |
Initialized | MoreMountains.TopDownEngine.Health | |
InterruptAllDamageOverTime() | MoreMountains.TopDownEngine.Health | virtual |
InterruptAllDamageOverTimeOfType(DamageType damageType) | MoreMountains.TopDownEngine.Health | virtual |
Invulnerable | MoreMountains.TopDownEngine.Health | |
Kill() | MoreMountains.TopDownEngine.Health | virtual |
KnockbackForceMultiplier | MoreMountains.TopDownEngine.Health | |
LastDamage | MoreMountains.TopDownEngine.Health | |
LastDamageDirection | MoreMountains.TopDownEngine.Health | |
LayerOnDeath | MoreMountains.TopDownEngine.Health | |
MasterHealth | MoreMountains.TopDownEngine.Health | |
MaximumHealth | MoreMountains.TopDownEngine.Health | |
Model | MoreMountains.TopDownEngine.Health | |
OnDeath | MoreMountains.TopDownEngine.Health | |
OnDeathDelegate() | MoreMountains.TopDownEngine.Health | |
OnDisable() | MoreMountains.TopDownEngine.Health | protectedvirtual |
OnEnable() | MoreMountains.TopDownEngine.Health | protectedvirtual |
OnHit | MoreMountains.TopDownEngine.Health | |
OnHitDelegate() | MoreMountains.TopDownEngine.Health | |
OnRevive | MoreMountains.TopDownEngine.Health | |
OnReviveDelegate() | MoreMountains.TopDownEngine.Health | |
PointsWhenDestroyed | MoreMountains.TopDownEngine.Health | |
PreventTakeSelfDamage | MoreMountains.TopDownEngine.Health | |
ReceiveHealth(float health, GameObject instigator) | MoreMountains.TopDownEngine.Health | virtual |
ResetColorOnRevive | MoreMountains.TopDownEngine.Health | |
ResetHealthOnEnable | MoreMountains.TopDownEngine.Health | |
ResetHealthToMaxHealth() | MoreMountains.TopDownEngine.Health | virtual |
RespawnAtInitialLocation | MoreMountains.TopDownEngine.Health | |
Revive() | MoreMountains.TopDownEngine.Health | virtual |
SetHealth(float newValue) | MoreMountains.TopDownEngine.Health | virtual |
Start() | MoreMountains.TopDownEngine.Health | protectedvirtual |
StopAllDamageOverTime() | MoreMountains.TopDownEngine.Health | virtual |
StoreInitialPosition() | MoreMountains.TopDownEngine.Health | virtual |
TargetAnimator | MoreMountains.TopDownEngine.Health | |
TargetDamageResistanceProcessor | MoreMountains.TopDownEngine.Health | |
UpdateHealthAnimationParameters() | MoreMountains.TopDownEngine.Health | protectedvirtual |
UpdateHealthBar(bool show) | MoreMountains.TopDownEngine.Health | virtual |
UseMaterialPropertyBlocks | MoreMountains.TopDownEngine.Health | |