| _autoRespawn | MoreMountains.TopDownEngine.Health | protected |
| _character | MoreMountains.TopDownEngine.Health | protected |
| _characterController | MoreMountains.TopDownEngine.Health | protected |
| _characterMovement | MoreMountains.TopDownEngine.Health | protected |
| _collider2D | MoreMountains.TopDownEngine.Health | protected |
| _collider3D | MoreMountains.TopDownEngine.Health | protected |
| _controller | MoreMountains.TopDownEngine.Health | protected |
| _damageOverTimeCoroutines | MoreMountains.TopDownEngine.Health | protected |
| _deathAnimatorParameter | MoreMountains.TopDownEngine.Health | protected |
| _deathAnimatorParameterName | MoreMountains.TopDownEngine.Health | protectedstatic |
| _hasColorProperty | MoreMountains.TopDownEngine.Health | protected |
| _hasDeathParameter | MoreMountains.TopDownEngine.Health | protected |
| _hasHealthAsIntParameter | MoreMountains.TopDownEngine.Health | protected |
| _hasHealthParameter | MoreMountains.TopDownEngine.Health | protected |
| _healthAnimatorParameter | MoreMountains.TopDownEngine.Health | protected |
| _healthAnimatorParameterName | MoreMountains.TopDownEngine.Health | protectedstatic |
| _healthAsIntAnimatorParameter | MoreMountains.TopDownEngine.Health | protected |
| _healthAsIntAnimatorParameterName | MoreMountains.TopDownEngine.Health | protectedstatic |
| _healthBar | MoreMountains.TopDownEngine.Health | protected |
| _initialColor | MoreMountains.TopDownEngine.Health | protected |
| _initialized | MoreMountains.TopDownEngine.Health | protected |
| _initialLayer | MoreMountains.TopDownEngine.Health | protected |
| _initialPosition | MoreMountains.TopDownEngine.Health | protected |
| _interruptiblesDamageOverTimeCoroutines | MoreMountains.TopDownEngine.Health | protected |
| _propertyBlock | MoreMountains.TopDownEngine.Health | protected |
| _proximityManaged | MoreMountains.TopDownEngine.Health | protected |
| _renderer | MoreMountains.TopDownEngine.Health | protected |
| Awake() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| BindAnimator() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| CanGetKnockback(List< TypedDamage > typedDamages) | MoreMountains.TopDownEngine.Health | virtual |
| CanTakeDamageThisFrame() | MoreMountains.TopDownEngine.Health | virtual |
| ChangeLayerOnDeath | MoreMountains.TopDownEngine.Health | |
| ChangeLayersRecursivelyOnDeath | MoreMountains.TopDownEngine.Health | |
| ColorMaterialPropertyName | MoreMountains.TopDownEngine.Health | |
| ComputeCharacterConditionStateChanges(List< TypedDamage > typedDamages) | MoreMountains.TopDownEngine.Health | protectedvirtual |
| ComputeCharacterMovementMultipliers(List< TypedDamage > typedDamages) | MoreMountains.TopDownEngine.Health | protectedvirtual |
| ComputeDamageOutput(float damage, List< TypedDamage > typedDamages=null, bool damageApplied=false) | MoreMountains.TopDownEngine.Health | virtual |
| ComputeKnockbackForce(Vector3 knockbackForce, List< TypedDamage > typedDamages=null) | MoreMountains.TopDownEngine.Health | virtual |
| CurrentHealth | MoreMountains.TopDownEngine.Health | |
| Damage(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null) | MoreMountains.TopDownEngine.Health | virtual |
| DamageDisabled() | MoreMountains.TopDownEngine.Health | virtual |
| DamageEnabled() | MoreMountains.TopDownEngine.Health | virtual |
| DamageEnabled(float delay) | MoreMountains.TopDownEngine.Health | virtual |
| DamageMMFeedbacks | MoreMountains.TopDownEngine.Health | |
| DamageOverTime(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null, int amountOfRepeats=0, float durationBetweenRepeats=1f, bool interruptible=true, DamageType damageType=null) | MoreMountains.TopDownEngine.Health | virtual |
| DamageOverTimeCo(float damage, GameObject instigator, float flickerDuration, float invincibilityDuration, Vector3 damageDirection, List< TypedDamage > typedDamages=null, int amountOfRepeats=0, float durationBetweenRepeats=1f, bool interruptible=true, DamageType damageType=null) | MoreMountains.TopDownEngine.Health | protectedvirtual |
| DeathMMFeedbacks | MoreMountains.TopDownEngine.Health | |
| DelayBeforeDestruction | MoreMountains.TopDownEngine.Health | |
| DestroyObject() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| DestroyOnDeath | MoreMountains.TopDownEngine.Health | |
| DisableAnimatorLogs | MoreMountains.TopDownEngine.Health | |
| DisableChildCollisionsOnDeath | MoreMountains.TopDownEngine.Health | |
| DisableCollisionsOnDeath | MoreMountains.TopDownEngine.Health | |
| DisableControllerOnDeath | MoreMountains.TopDownEngine.Health | |
| DisableModelOnDeath | MoreMountains.TopDownEngine.Health | |
| FeedbackIsProportionalToDamage | MoreMountains.TopDownEngine.Health | |
| GrabAnimator() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| ImmuneToDamage | MoreMountains.TopDownEngine.Health | |
| ImmuneToKnockback | MoreMountains.TopDownEngine.Health | |
| ImmuneToKnockbackIfZeroDamage | MoreMountains.TopDownEngine.Health | |
| InitialHealth | MoreMountains.TopDownEngine.Health | |
| Initialization() | MoreMountains.TopDownEngine.Health | virtual |
| InitializeCurrentHealth() | MoreMountains.TopDownEngine.Health | virtual |
| Initialized | MoreMountains.TopDownEngine.Health | |
| InterruptAllDamageOverTime() | MoreMountains.TopDownEngine.Health | virtual |
| InterruptAllDamageOverTimeOfType(DamageType damageType) | MoreMountains.TopDownEngine.Health | virtual |
| Invulnerable | MoreMountains.TopDownEngine.Health | |
| Kill() | MoreMountains.TopDownEngine.Health | virtual |
| KnockbackForceMultiplier | MoreMountains.TopDownEngine.Health | |
| LastDamage | MoreMountains.TopDownEngine.Health | |
| LastDamageDirection | MoreMountains.TopDownEngine.Health | |
| LayerOnDeath | MoreMountains.TopDownEngine.Health | |
| MasterHealth | MoreMountains.TopDownEngine.Health | |
| MaximumHealth | MoreMountains.TopDownEngine.Health | |
| Model | MoreMountains.TopDownEngine.Health | |
| OnDeath | MoreMountains.TopDownEngine.Health | |
| OnDeathDelegate() | MoreMountains.TopDownEngine.Health | |
| OnDisable() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| OnEnable() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| OnHit | MoreMountains.TopDownEngine.Health | |
| OnHitDelegate() | MoreMountains.TopDownEngine.Health | |
| OnRevive | MoreMountains.TopDownEngine.Health | |
| OnReviveDelegate() | MoreMountains.TopDownEngine.Health | |
| PointsWhenDestroyed | MoreMountains.TopDownEngine.Health | |
| PreventTakeSelfDamage | MoreMountains.TopDownEngine.Health | |
| ReceiveHealth(float health, GameObject instigator) | MoreMountains.TopDownEngine.Health | virtual |
| ResetColorOnRevive | MoreMountains.TopDownEngine.Health | |
| ResetHealthOnEnable | MoreMountains.TopDownEngine.Health | |
| ResetHealthToMaxHealth() | MoreMountains.TopDownEngine.Health | virtual |
| RespawnAtInitialLocation | MoreMountains.TopDownEngine.Health | |
| Revive() | MoreMountains.TopDownEngine.Health | virtual |
| SetHealth(float newValue) | MoreMountains.TopDownEngine.Health | virtual |
| Start() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| StopAllDamageOverTime() | MoreMountains.TopDownEngine.Health | virtual |
| StoreInitialPosition() | MoreMountains.TopDownEngine.Health | virtual |
| TargetAnimator | MoreMountains.TopDownEngine.Health | |
| TargetDamageResistanceProcessor | MoreMountains.TopDownEngine.Health | |
| UpdateHealthAnimationParameters() | MoreMountains.TopDownEngine.Health | protectedvirtual |
| UpdateHealthBar(bool show) | MoreMountains.TopDownEngine.Health | virtual |
| UseMaterialPropertyBlocks | MoreMountains.TopDownEngine.Health | |