◆ Types
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Continue | |
◆ DeleteProgress()
virtual void MoreMountains.TopDownEngine.DeadlineStartMenuButton.DeleteProgress |
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◆ GoToLevel()
virtual void MoreMountains.TopDownEngine.DeadlineStartMenuButton.GoToLevel |
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◆ ProgressExists()
virtual bool MoreMountains.TopDownEngine.DeadlineStartMenuButton.ProgressExists |
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◆ Start()
virtual void MoreMountains.TopDownEngine.DeadlineStartMenuButton.Start |
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◆ _button
Button MoreMountains.TopDownEngine.DeadlineStartMenuButton._button |
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◆ CharacterSelectionSceneName
string MoreMountains.TopDownEngine.DeadlineStartMenuButton.CharacterSelectionSceneName = "DeadlineCharacterSelection" |
◆ DeleteProgressButton
bool MoreMountains.TopDownEngine.DeadlineStartMenuButton.DeleteProgressButton |
◆ LevelSelectionSceneName
string MoreMountains.TopDownEngine.DeadlineStartMenuButton.LevelSelectionSceneName = "DeadlineLevelSelection" |
◆ SaveFolderName
string MoreMountains.TopDownEngine.DeadlineStartMenuButton.SaveFolderName = "InventoryEngine" |
the folder containing the InventoryEngine data to erase when starting a new game
◆ Type
The documentation for this class was generated from the following file: