TopDown Engine  v3.6
MoreMountains.TopDownEngine.DeadlineStartMenuButton Class Reference
Inheritance diagram for MoreMountains.TopDownEngine.DeadlineStartMenuButton:
MoreMountains.TopDownEngine.TopDownMonoBehaviour MoreMountains.Tools.MMMonoBehaviour

Public Types

enum  Types { Types.NewGame, Types.Continue }
 

Public Member Functions

virtual void GoToLevel ()
 
virtual void DeleteProgress ()
 

Public Attributes

Types Type = Types.NewGame
 
string CharacterSelectionSceneName = "DeadlineCharacterSelection"
 
string LevelSelectionSceneName = "DeadlineLevelSelection"
 
string SaveFolderName = "InventoryEngine"
 the folder containing the InventoryEngine data to erase when starting a new game More...
 
bool DeleteProgressButton
 

Protected Member Functions

virtual void Start ()
 
virtual bool ProgressExists ()
 

Protected Attributes

Button _button
 

Member Enumeration Documentation

◆ Types

Enumerator
NewGame 
Continue 

Member Function Documentation

◆ DeleteProgress()

virtual void MoreMountains.TopDownEngine.DeadlineStartMenuButton.DeleteProgress ( )
virtual

◆ GoToLevel()

virtual void MoreMountains.TopDownEngine.DeadlineStartMenuButton.GoToLevel ( )
virtual

◆ ProgressExists()

virtual bool MoreMountains.TopDownEngine.DeadlineStartMenuButton.ProgressExists ( )
protectedvirtual

◆ Start()

virtual void MoreMountains.TopDownEngine.DeadlineStartMenuButton.Start ( )
protectedvirtual

Member Data Documentation

◆ _button

Button MoreMountains.TopDownEngine.DeadlineStartMenuButton._button
protected

◆ CharacterSelectionSceneName

string MoreMountains.TopDownEngine.DeadlineStartMenuButton.CharacterSelectionSceneName = "DeadlineCharacterSelection"

◆ DeleteProgressButton

bool MoreMountains.TopDownEngine.DeadlineStartMenuButton.DeleteProgressButton

◆ LevelSelectionSceneName

string MoreMountains.TopDownEngine.DeadlineStartMenuButton.LevelSelectionSceneName = "DeadlineLevelSelection"

◆ SaveFolderName

string MoreMountains.TopDownEngine.DeadlineStartMenuButton.SaveFolderName = "InventoryEngine"

the folder containing the InventoryEngine data to erase when starting a new game

◆ Type

Types MoreMountains.TopDownEngine.DeadlineStartMenuButton.Type = Types.NewGame

The documentation for this class was generated from the following file: