TopDown Engine  v4.0
MoreMountains.TopDownEngine.AIDecisionMMPathEndReached Class Reference

This decision will return true when the target path reaches its end (this requires it to be in OnlyOnce cycle mode) More...

Inheritance diagram for MoreMountains.TopDownEngine.AIDecisionMMPathEndReached:
MoreMountains.Tools.AIDecision

Public Member Functions

override bool Decide ()
 We return true on Decide More...
 
- Public Member Functions inherited from MoreMountains.Tools.AIDecision
virtual void Initialization ()
 Meant to be overridden, called when the game starts More...
 
virtual void OnEnterState ()
 Meant to be overridden, called when the Brain enters a State this Decision is in More...
 
virtual void OnExitState ()
 Meant to be overridden, called when the Brain exits a State this Decision is in More...
 

Public Attributes

MMPath TargetPath
 
- Public Attributes inherited from MoreMountains.Tools.AIDecision
string Label
 a label you can set to organize your AI Decisions, not used by anything else More...
 

Additional Inherited Members

- Protected Member Functions inherited from MoreMountains.Tools.AIDecision
virtual void Awake ()
 On Awake we grab our Brain More...
 
- Protected Attributes inherited from MoreMountains.Tools.AIDecision
AIBrain _brain
 
- Properties inherited from MoreMountains.Tools.AIDecision
virtual bool DecisionInProgress [get, set]
 

Detailed Description

This decision will return true when the target path reaches its end (this requires it to be in OnlyOnce cycle mode)

Member Function Documentation

◆ Decide()

override bool MoreMountains.TopDownEngine.AIDecisionMMPathEndReached.Decide ( )
virtual

We return true on Decide

Returns

Implements MoreMountains.Tools.AIDecision.

Member Data Documentation

◆ TargetPath

MMPath MoreMountains.TopDownEngine.AIDecisionMMPathEndReached.TargetPath

The documentation for this class was generated from the following file: