This decision will return true when the target path reaches its end (this requires it to be in OnlyOnce cycle mode)
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| override bool | Decide () |
| | We return true on Decide.
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| bool | Decide () |
| | Decide will be performed every frame while the Brain is in a state this Decision is in. Should return true or false, which will then determine the transition's outcome.
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| virtual void | Initialization () |
| | Meant to be overridden, called when the game starts.
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| virtual void | OnEnterState () |
| | Meant to be overridden, called when the Brain enters a State this Decision is in.
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| virtual void | OnExitState () |
| | Meant to be overridden, called when the Brain exits a State this Decision is in.
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| MMPath | TargetPath |
| string | Label |
| | a label you can set to organize your AI Decisions, not used by anything else
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This decision will return true when the target path reaches its end (this requires it to be in OnlyOnce cycle mode)
◆ Decide()
| override bool MoreMountains.TopDownEngine.AIDecisionMMPathEndReached.Decide |
( |
| ) |
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We return true on Decide.
- Returns
◆ TargetPath
| MMPath MoreMountains.TopDownEngine.AIDecisionMMPathEndReached.TargetPath |
The documentation for this class was generated from the following file: