◆ Initialization()
override void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D.Initialization |
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◆ OnEnterState()
override void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D.OnEnterState |
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◆ OnExitState()
override void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D.OnExitState |
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◆ PerformAction()
override void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D.PerformAction |
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◆ Rotate()
virtual void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D.Rotate |
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Makes the orientation 3D ability rotate towards the brain target
◆ _characterOrientation3D
◆ _originalForcedRotation
bool MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D._originalForcedRotation |
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◆ _targetPosition
Vector3 MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D._targetPosition |
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◆ LockRotationX
bool MoreMountains.TopDownEngine.AIActionRotateTowardsTarget3D.LockRotationX = false |
whether or not to lock the X rotation. If set to false, the model will rotate on the x axis, to aim up or down
The documentation for this class was generated from the following file: