This AI Action will let an agent with a CharacterRotation2D ability (set to ForcedRotation:true) rotate to face its target.
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| bool | LockRotationX = false |
| | whether or not to lock the X rotation. If set to false, the model will rotate on the x axis, to aim up or down
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| InitializationModes | InitializationMode |
| | whether initialization should happen only once, or every time the brain is reset
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| string | Label |
| | a label you can set to organize your AI Actions, not used by anything else
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| virtual void | Rotate () |
| | Makes the orientation 3D ability rotate towards the brain target.
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| virtual void | Awake () |
| | On Awake we grab our AIBrain.
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This AI Action will let an agent with a CharacterRotation2D ability (set to ForcedRotation:true) rotate to face its target.
◆ Initialization()
| override void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget2D.Initialization |
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◆ PerformAction()
| override void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget2D.PerformAction |
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On PerformAction we move.
◆ Rotate()
| virtual void MoreMountains.TopDownEngine.AIActionRotateTowardsTarget2D.Rotate |
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Makes the orientation 3D ability rotate towards the brain target.
◆ _characterRotation2D
| CharacterRotation2D MoreMountains.TopDownEngine.AIActionRotateTowardsTarget2D._characterRotation2D |
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◆ _targetPosition
| Vector3 MoreMountains.TopDownEngine.AIActionRotateTowardsTarget2D._targetPosition |
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◆ LockRotationX
| bool MoreMountains.TopDownEngine.AIActionRotateTowardsTarget2D.LockRotationX = false |
whether or not to lock the X rotation. If set to false, the model will rotate on the x axis, to aim up or down
The documentation for this class was generated from the following file: