TopDown Engine
v3.6
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This AI Action will let an agent with a CharacterRotation2D ability (set to ForcedRotation:true) rotate to face its target More...
Public Member Functions | |
override void | Initialization () |
On init we grab our CharacterOrientation3D ability More... | |
override void | PerformAction () |
On PerformAction we move More... | |
Public Member Functions inherited from MoreMountains.Tools.AIAction | |
virtual void | OnEnterState () |
Describes what happens when the brain enters the state this action is in. Meant to be overridden. More... | |
virtual void | OnExitState () |
Describes what happens when the brain exits the state this action is in. Meant to be overridden. More... | |
Public Attributes | |
bool | LockRotationX = false |
whether or not to lock the X rotation. If set to false, the model will rotate on the x axis, to aim up or down More... | |
Public Attributes inherited from MoreMountains.Tools.AIAction | |
InitializationModes | InitializationMode |
string | Label |
a label you can set to organize your AI Actions, not used by anything else More... | |
Protected Member Functions | |
virtual void | Rotate () |
Makes the orientation 3D ability rotate towards the brain target More... | |
Protected Member Functions inherited from MoreMountains.Tools.AIAction | |
virtual void | Awake () |
On Awake we grab our AIBrain More... | |
Protected Attributes | |
CharacterRotation2D | _characterRotation2D |
Vector3 | _targetPosition |
Protected Attributes inherited from MoreMountains.Tools.AIAction | |
bool | _initialized |
AIBrain | _brain |
Additional Inherited Members | |
Public Types inherited from MoreMountains.Tools.AIAction | |
enum | InitializationModes { InitializationModes.EveryTime, InitializationModes.OnlyOnce } |
Properties inherited from MoreMountains.Tools.AIAction | |
virtual bool | ActionInProgress [get, set] |
virtual bool | ShouldInitialize [get] |
This AI Action will let an agent with a CharacterRotation2D ability (set to ForcedRotation:true) rotate to face its target
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virtual |
On init we grab our CharacterOrientation3D ability
Reimplemented from MoreMountains.Tools.AIAction.
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virtual |
On PerformAction we move
Implements MoreMountains.Tools.AIAction.
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protectedvirtual |
Makes the orientation 3D ability rotate towards the brain target
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protected |
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protected |
bool MoreMountains.TopDownEngine.AIActionRotateTowardsTarget2D.LockRotationX = false |
whether or not to lock the X rotation. If set to false, the model will rotate on the x axis, to aim up or down