TopDown Engine  v3.6
MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D Class Reference

This AI Action will let an agent with a CharacterOrientation2D ability face its target More...

Inheritance diagram for MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D:
MoreMountains.Tools.AIAction

Public Types

enum  Modes { Modes.LeftRight, Modes.FacingDirections }
 the possible modes you can ask the AI to face (should - usually - match your CharacterOrientation2D settings)
More...
 
- Public Types inherited from MoreMountains.Tools.AIAction
enum  InitializationModes { InitializationModes.EveryTime, InitializationModes.OnlyOnce }
 

Public Member Functions

override void Initialization ()
 On init we grab our CharacterOrientation2D ability More...
 
override void PerformAction ()
 On PerformAction we face our target More...
 
- Public Member Functions inherited from MoreMountains.Tools.AIAction
virtual void OnEnterState ()
 Describes what happens when the brain enters the state this action is in. Meant to be overridden. More...
 
virtual void OnExitState ()
 Describes what happens when the brain exits the state this action is in. Meant to be overridden. More...
 

Public Attributes

Modes Mode = Modes.LeftRight
 the selected facing mode More...
 
- Public Attributes inherited from MoreMountains.Tools.AIAction
InitializationModes InitializationMode
 
string Label
 a label you can set to organize your AI Actions, not used by anything else More...
 

Protected Member Functions

virtual void FaceTarget ()
 Makes the orientation 2D ability face towards the brain target More...
 
- Protected Member Functions inherited from MoreMountains.Tools.AIAction
virtual void Awake ()
 On Awake we grab our AIBrain More...
 

Protected Attributes

CharacterOrientation2D _characterOrientation2D
 
Vector3 _targetPosition
 
Vector2 _distance
 
bool _chacterOrientation2DNotNull
 
Character.FacingDirections _newFacingDirection
 
- Protected Attributes inherited from MoreMountains.Tools.AIAction
bool _initialized
 
AIBrain _brain
 

Additional Inherited Members

- Properties inherited from MoreMountains.Tools.AIAction
virtual bool ActionInProgress [get, set]
 
virtual bool ShouldInitialize [get]
 

Detailed Description

This AI Action will let an agent with a CharacterOrientation2D ability face its target

Member Enumeration Documentation

◆ Modes

the possible modes you can ask the AI to face (should - usually - match your CharacterOrientation2D settings)

Enumerator
LeftRight 
FacingDirections 

Member Function Documentation

◆ FaceTarget()

virtual void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.FaceTarget ( )
protectedvirtual

Makes the orientation 2D ability face towards the brain target

◆ Initialization()

override void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.Initialization ( )
virtual

On init we grab our CharacterOrientation2D ability

Reimplemented from MoreMountains.Tools.AIAction.

◆ PerformAction()

override void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.PerformAction ( )
virtual

On PerformAction we face our target

Implements MoreMountains.Tools.AIAction.

Member Data Documentation

◆ _chacterOrientation2DNotNull

bool MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._chacterOrientation2DNotNull
protected

◆ _characterOrientation2D

CharacterOrientation2D MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._characterOrientation2D
protected

◆ _distance

Vector2 MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._distance
protected

◆ _newFacingDirection

Character.FacingDirections MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._newFacingDirection
protected

◆ _targetPosition

Vector3 MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._targetPosition
protected

◆ Mode

Modes MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.Mode = Modes.LeftRight

the selected facing mode


The documentation for this class was generated from the following file: