TopDown Engine v4.5
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MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D Class Reference

This AI Action will let an agent with a CharacterOrientation2D ability face its target. More...

Inheritance diagram for MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D:
MoreMountains.Tools.AIAction

Public Types

enum  Modes { LeftRight , FacingDirections }
 the possible modes you can ask the AI to face (should - usually - match your CharacterOrientation2D settings) More...
Public Types inherited from MoreMountains.Tools.AIAction
enum  InitializationModes { EveryTime , OnlyOnce }

Public Member Functions

override void Initialization ()
 On init we grab our CharacterOrientation2D ability.
override void OnEnterState ()
 Describes what happens when the brain enters the state this action is in. Meant to be overridden.
override void OnExitState ()
 Describes what happens when the brain exits the state this action is in. Meant to be overridden.
override void PerformAction ()
 On PerformAction we face our target.
Public Member Functions inherited from MoreMountains.Tools.AIAction
void PerformAction ()

Public Attributes

Modes Mode = Modes.LeftRight
 the selected facing mode
Public Attributes inherited from MoreMountains.Tools.AIAction
InitializationModes InitializationMode
 whether initialization should happen only once, or every time the brain is reset
string Label
 a label you can set to organize your AI Actions, not used by anything else

Protected Member Functions

virtual void FaceTarget ()
 Makes the orientation 2D ability face towards the brain target.
Protected Member Functions inherited from MoreMountains.Tools.AIAction
virtual void Awake ()
 On Awake we grab our AIBrain.

Protected Attributes

CharacterOrientation2D _characterOrientation2D
Vector3 _targetPosition
Vector2 _distance
bool _chacterOrientation2DNotNull
Character.FacingDirections _newFacingDirection
CharacterOrientation2D.FacingModes _initialFacingMode
Protected Attributes inherited from MoreMountains.Tools.AIAction
bool _initialized
AIBrain _brain

Additional Inherited Members

Properties inherited from MoreMountains.Tools.AIAction
virtual bool ActionInProgress [get, set]
virtual bool ShouldInitialize [get]

Detailed Description

This AI Action will let an agent with a CharacterOrientation2D ability face its target.

Member Enumeration Documentation

◆ Modes

the possible modes you can ask the AI to face (should - usually - match your CharacterOrientation2D settings)

Enumerator
LeftRight 
FacingDirections 

Member Function Documentation

◆ FaceTarget()

virtual void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.FaceTarget ( )
protectedvirtual

Makes the orientation 2D ability face towards the brain target.

◆ Initialization()

override void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.Initialization ( )
virtual

On init we grab our CharacterOrientation2D ability.

Reimplemented from MoreMountains.Tools.AIAction.

◆ OnEnterState()

override void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.OnEnterState ( )
virtual

Describes what happens when the brain enters the state this action is in. Meant to be overridden.

Reimplemented from MoreMountains.Tools.AIAction.

◆ OnExitState()

override void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.OnExitState ( )
virtual

Describes what happens when the brain exits the state this action is in. Meant to be overridden.

Reimplemented from MoreMountains.Tools.AIAction.

◆ PerformAction()

override void MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.PerformAction ( )

On PerformAction we face our target.

Member Data Documentation

◆ _chacterOrientation2DNotNull

bool MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._chacterOrientation2DNotNull
protected

◆ _characterOrientation2D

CharacterOrientation2D MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._characterOrientation2D
protected

◆ _distance

Vector2 MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._distance
protected

◆ _initialFacingMode

CharacterOrientation2D.FacingModes MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._initialFacingMode
protected

◆ _newFacingDirection

Character.FacingDirections MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._newFacingDirection
protected

◆ _targetPosition

Vector3 MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D._targetPosition
protected

◆ Mode

Modes MoreMountains.TopDownEngine.AIActionFaceTowardsTarget2D.Mode = Modes.LeftRight

the selected facing mode


The documentation for this class was generated from the following file: