Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws.
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| bool | DebugLogsEnabled = true |
| | whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed
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| bool | DebugDrawEnabled = true |
| | whether or not debug draws should be executed
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| virtual void | Awake () |
| | On Awake we turn our static debug checks on or off.
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Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws.
◆ Awake()
| virtual void MoreMountains.Tools.MMDebugController.Awake |
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protectedvirtual |
On Awake we turn our static debug checks on or off.
◆ DebugDrawEnabled
| bool MoreMountains.Tools.MMDebugController.DebugDrawEnabled = true |
whether or not debug draws should be executed
◆ DebugLogsEnabled
| bool MoreMountains.Tools.MMDebugController.DebugLogsEnabled = true |
whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed
The documentation for this class was generated from the following file:
- H:/Code/MoreMountains/topdownengine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMTools/Accessories/MMUtilities/MMDebugController.cs