Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws
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virtual void | Awake () |
| On Awake we turn our static debug checks on or off More...
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Add this class to an empty object in your scene and it'll act as a point of control to enable or disable logs and debug draws
◆ Awake()
virtual void MoreMountains.Tools.MMDebugController.Awake |
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protectedvirtual |
On Awake we turn our static debug checks on or off
◆ DebugDrawEnabled
bool MoreMountains.Tools.MMDebugController.DebugDrawEnabled = true |
whether or not debug draws should be executed
◆ DebugLogsEnabled
bool MoreMountains.Tools.MMDebugController.DebugLogsEnabled = true |
whether or not debug logs (MMDebug.DebugLogTime, MMDebug.DebugOnScreen) should be displayed
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMTools/Accessories/MMUtilities/MMDebugController.cs