This helper class handles adding the appropriate input module depending on whether the project is using the old or new input system
More...
This helper class handles adding the appropriate input module depending on whether the project is using the old or new input system
◆ Awake()
virtual void MoreMountains.Tools.MMAutoInputModule.Awake |
( |
| ) |
|
|
protectedvirtual |
On Awake, we initialize the input module
◆ InitializeInputModule()
virtual IEnumerator MoreMountains.Tools.MMAutoInputModule.InitializeInputModule |
( |
| ) |
|
|
protectedvirtual |
We add the appropriate input module
- Returns
◆ _eventSystemGameObject
GameObject MoreMountains.Tools.MMAutoInputModule._eventSystemGameObject |
|
protected |
The documentation for this class was generated from the following file:
- F:/Github/Store/TopDownEngine/Assets/TopDownEngine/ThirdParty/MoreMountains/MMTools/Tools/MMInput/MMAutoInputModule.cs