TopDown Engine  v4.1
MoreMountains.InventoryEngine.Inventory Member List

This is the complete list of members for MoreMountains.InventoryEngine.Inventory, including all inherited members.

_loadedInventoryItemMoreMountains.InventoryEngine.Inventoryprotected
_resourceItemPathMoreMountains.InventoryEngine.Inventorystatic
_saveFileExtensionMoreMountains.InventoryEngine.Inventorystatic
_saveFolderNameMoreMountains.InventoryEngine.Inventorystatic
AddItem(InventoryItem itemToAdd, int quantity)MoreMountains.InventoryEngine.Inventoryvirtual
AddItemAt(InventoryItem itemToAdd, int quantity, int destinationIndex)MoreMountains.InventoryEngine.Inventoryvirtual
AddItemToArray(InventoryItem itemToAdd, int quantity)MoreMountains.InventoryEngine.Inventoryprotectedvirtual
Awake()MoreMountains.InventoryEngine.Inventoryprotectedvirtual
CapMaxQuantity(InventoryItem itemToAdd, int newQuantity)MoreMountains.InventoryEngine.Inventoryvirtual
ContentMoreMountains.InventoryEngine.Inventory
DestroyItem(int i)MoreMountains.InventoryEngine.Inventoryvirtual
DestroyItem(InventoryItem item, int index, InventorySlot slot=null)MoreMountains.InventoryEngine.Inventoryvirtual
DetermineSaveName()MoreMountains.InventoryEngine.Inventoryprotectedvirtual
DrawContentInInspectorMoreMountains.InventoryEngine.Inventory
DropItem(InventoryItem item, int index, InventorySlot slot=null)MoreMountains.InventoryEngine.Inventoryvirtual
EmptyInventory()MoreMountains.InventoryEngine.Inventoryvirtual
EquipItem(InventoryItem item, int index, InventorySlot slot=null)MoreMountains.InventoryEngine.Inventoryvirtual
ExtractSerializedInventory(SerializedInventory serializedInventory)MoreMountains.InventoryEngine.Inventoryprotectedvirtual
FillSerializedInventory(SerializedInventory serializedInventory)MoreMountains.InventoryEngine.Inventoryprotectedvirtual
FindInventory(string inventoryName, string playerID)MoreMountains.InventoryEngine.Inventorystatic
GetQuantity(string searchedItemID)MoreMountains.InventoryEngine.Inventoryvirtual
InitializeStatics()MoreMountains.InventoryEngine.Inventoryprotectedstatic
InventoryContains(string searchedItemID)MoreMountains.InventoryEngine.Inventoryvirtual
InventoryContains(MoreMountains.InventoryEngine.ItemClasses searchedClass)MoreMountains.InventoryEngine.Inventoryvirtual
InventoryTypeMoreMountains.InventoryEngine.Inventory
InventoryTypes enum nameMoreMountains.InventoryEngine.Inventory
IsFullMoreMountains.InventoryEngine.Inventory
LoadSavedInventory()MoreMountains.InventoryEngine.Inventoryvirtual
MoveItem(int startIndex, int endIndex)MoreMountains.InventoryEngine.Inventoryvirtual
MoveItemToInventory(int startIndex, Inventory targetInventory, int endIndex=-1)MoreMountains.InventoryEngine.Inventoryvirtual
NumberOfFilledSlotsMoreMountains.InventoryEngine.Inventory
NumberOfFreeSlotsMoreMountains.InventoryEngine.Inventory
NumberOfStackableSlots(string searchedItemID, int maxStackSize)MoreMountains.InventoryEngine.Inventory
OnDisable()MoreMountains.InventoryEngine.Inventoryprotectedvirtual
OnEnable()MoreMountains.InventoryEngine.Inventoryprotectedvirtual
OnMMEvent(MMInventoryEvent inventoryEvent)MoreMountains.InventoryEngine.Inventoryvirtual
OnMMEvent(MMGameEvent gameEvent)MoreMountains.InventoryEngine.Inventoryvirtual
MMEventListener< MMInventoryEvent >.OnMMEvent(T eventType)MoreMountains.Tools.MMEventListener< MMInventoryEvent >
MMEventListener< MMGameEvent >.OnMMEvent(T eventType)MoreMountains.Tools.MMEventListener< MMGameEvent >
OwnerMoreMountains.InventoryEngine.Inventory
PersistentMoreMountains.InventoryEngine.Inventory
PlayerIDMoreMountains.InventoryEngine.Inventory
RegisteredInventoriesMoreMountains.InventoryEngine.Inventorystatic
RegisterInventory()MoreMountains.InventoryEngine.Inventoryprotectedvirtual
RemoveItem(int i, int quantity)MoreMountains.InventoryEngine.Inventoryvirtual
RemoveItemByID(string itemID, int quantity)MoreMountains.InventoryEngine.Inventoryvirtual
RemoveItemFromArray(int i)MoreMountains.InventoryEngine.Inventoryprotectedvirtual
ResetSavedInventory()MoreMountains.InventoryEngine.Inventoryvirtual
ResetThisInventorySaveOnStartMoreMountains.InventoryEngine.Inventory
ResizeArray(int newSize)MoreMountains.InventoryEngine.Inventoryvirtual
SaveInventory()MoreMountains.InventoryEngine.Inventoryvirtual
SetOwner(GameObject newOwner)MoreMountains.InventoryEngine.Inventoryvirtual
TargetTransformMoreMountains.InventoryEngine.Inventory
UnEquipItem(InventoryItem item, int index, InventorySlot slot=null)MoreMountains.InventoryEngine.Inventoryvirtual
UseItem(InventoryItem item, int index, InventorySlot slot=null)MoreMountains.InventoryEngine.Inventoryvirtual
UseItem(string itemName)MoreMountains.InventoryEngine.Inventoryvirtual